Blue sky and green grass aren't that surprising, but the color and direction are interesting.
When I finally build the proper gallery I'll throw in a few other creature-vehicle combinations, and track some characteristics like which direction, color of bicycle, general pelican geometry etc. It will be interesting to see if other creatures end up with coincidentally similar design choices or if that's unique to the pelican-bicycle combination.
So the direction may not be that interesting!
Yes, people will usually post or draw a bicycle right to left which is going to ve opposite of what normally is drawn. I tried the prompt in arabic for many models and I don't recall any adjusting it based on that difference at least culturally speaking.
Before that it was vertical (although the ordering of the columns was right to left).
>Cartoon illustration of a white pelican wearing a red scarf, riding a red bicycle along a gray road with white dashed lines; the pelican has a large orange beak and webbed orange feet pedaling, with white motion lines behind it; the background shows a light blue sky with white clouds, a yellow sun, two small black birds in flight, and green grass with tiny white flowers in the foreground
For example: "generate an SVG of a chessboard seen from a 45 degree angle slightly higher POV" or "generate an SVG of a basketball court from a TV broadcast perspective".
I find Gemini is still the best at creating SVGs.
I haven't seen many AI works that produces a pelican on a bicycle done in a "Ligne Claire" style, for example.
I guess AI's narrows down the output probability space drastically and converge on some agreed upon aesthetics. Works great for computer programs but bad for art.
That doesn't seem right. I use these models as research assistants when writing lots of random blog posts (including in economically ~useless areas like the history of contra dance) and Fable 5 is a serious improvement (when I don't get downgraded!) over Opus 4.6-4.8 which was a serious improvement over Opus 4.
You would not expect that to happen if the models trained on the unrecognizable mess, right?
> model capabilities across the board have only meaningfully improved in places where the labs are focusing their training efforts
And the labs clearly did focus on improving image rendering.
> they have a uniform style
SVG output from LLMs always looks like that. It looked that way from the beginning; no LLM ever produced a watercolor when asked for SVG output. They all render the prompted element centered in the picture. They all tend to draw things going from left to right, and so on.