Here I would just like to mention that if you have to rely on "de-virtualization" passes, you're in a miserable situation architecturally. If you have code where the overhead of virtual function calls might be too much to pay, don't do virtual functions then. End of story.
To deconstruct a pool of objects, I don't see what should ever be wrong with a function pointer. The overhead of loading the function pointer will get divided by the number of objects being deconstructed. Care to explain what's the issue here?
1. You're writing code you don't have to
2. That adds runtime overhead
3. That when you screw up has non-trivial security & resource management side effects
This is objectively indefeasible in nearly any vaguely professional context.
2. And the code being compiled is abstract & generic, it won't be instantiated for every type and bloat the executable or instruction cache.
3. Security concerns: With C++ virtual methods every object carries a mutable pointer too (to a vtable containing function pointers). What resource management side effects please?