I tried to make a game client for jdno's ATC [2]. My client was deficient, as I tried to treat the movement as a fixed interval, by only submitting flight plans that moved in cartesian directions. Only by cheating, modifying the simulator, could my greedy algorithm land any planes [3]. I suspect I was supposed to continuously model and poll the future positions of airplanes when developing a flight plan.
I suspect that I won't have much competition on the leaderboard, despite the asterisk, as jdno eventually archived the project [4]. Originally, the project was self-publication while looking for work. The Rust Foundation hired him a little while afterward.
[0] https://jdno.dev/auto-traffic-control/
[1] https://auto-traffic-control.com/
[2] https://github.com/Nzen/hircine-anise-okkoz
[3] https://www.youtube.com/watch?v=czsSjy1Uqyk 1.5 minutes
[4] https://github.com/jdno/auto-traffic-control/commit/b5972dfb...
Having said that, I think there are tons of interesting ways to build on the idea. :)
[1] https://apps.apple.com/us/app/planes-control/id1015114550
https://liveandletsfly.com/united-airlines-air-traffic-contr...
Edit: playable version - https://archive.org/details/zx_Heathrow_International_Air_Tr...
https://store.steampowered.com/app/2289650/Mini_Airways__ATC...
Gameplay from 2011:
That was one of my most played games of all time. SO PERFECT for the iPhone and on the go play.