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How does that make anything about this "physics-based"? I'm not being snarky, I'm genuinely trying to figure out what part of this is completely going over my head. I don't see any "soft-body physics" interactions, but maybe I don't understand what to look for.
I don't see any deformation or elastic collision physics, and those are usually the most obvious things that I associate with "soft bodies" in engineering/physics.
You sure about that? “Turn on Reduce Motion” was a common bit of advice for people who were looking for ways to make Liquid Glass livable.
1. The AI they used called it "physics-based" as a hallucination (probably due to the popular "JellyCar" game), and they went with it because they don't know better.
2. They don't know better, so they asked the AI for a "physics based" system, and the AI was too sycophantic to correct them.
Either way, it's slop.
e.g. I have "reduced motion" turned on because the workspace switching animation (and some of the other animations) on macOS is unbearably slow, and that flag is the only way to get rid of it.