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Thanks for the support!

On motivation: we have something called Bloomy Bucks. Kids earn these for getting questions right, mastering skills, and being consistent. They can then redeem them for privileges that the teacher/school/parent sets (e.g., homework pass, game time, whatever). This is part of the effortful dopamine that I, personally, think is the right approach to motivation. A lot of people will disagree with me on this, but I think that some amount of extrinsic motivation (something we've already been doing for quite a long time with letter grades) can cultivate intrinsic motivation. One specific application of this is that students can earn up to 1 Bloomy Buck for a meaningful interaction with BloomyBot on a given question.

On assessments: imagine if we could get rid of assessments and just have live diagnosis happen all the time? With enough data from practice and mastery, that should be possible.

We have an offering for homeschoolers, indeed. Bloomy is reimbursable in ~15 states right now through ESA-type scholarships. Great ideas!

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Other thoughts:

- I think the other mistake I see here is trying to over-engineer a deterministic learner path instead of giving the AI more free reign on best next interaction and a set of goals it needs to accomplish through the session; it can feel more responsive and free-form that way from the learner's POV. - If you had voice here you could also make the screen optional. In my experience typing out long answers to questions can take a while too - so a voice mode might be helpful for learners. It would also be cool if people could take a 'photo of their work' for e.g. math equations done by hand. - To the earlier point on family end-market, an interesting idea is modeling bloomy - have some grown-up oriented courses so you can learn with / side-by-side with your child? Just an idea.

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Funny you say that. We actually just released a voice mode that allows students to engage, interrupt, and even switch languages.

I'd love to design this to a greater extent throughout the experience so Bloomy becomes voice-first (where applicable).

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