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A long time ago Simon Peyton Jones said Haskell tries to "avoid success at all costs".

He was being cheeky, but it honestly is how I try and approach most of what I do that isn't directly related to my employment (as a software person).

My blog posts are just for me; I don't market them, I don't expect anyone else to read them, I don't spam links to all my friends every time I post anything.

I have no idea if my writing could make any money in any universe, but since it's not my source of income I don't want to be beholden any kind of "monetization incentives".

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> Haskell tries to "avoid success at all costs".

I wonder whether one could say the same about Zig these days. The maintainers conspicuously avoid to employ the usual methods for popularizing a new language that others seem to take for granted. Although I'm not (yet?) a user of Zig, I rather enjoy this different approach where quality (in the maintainers' view) outweighs quantity.

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Commonplace book. Mine just happens to be (theoretically) public.

(This takes a lot of pressure off - I publish notes, half-finished thoughts, stuff I'll "get around to later" with no shame).

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Same here.

I also write software for free, but it’s not a cry in the dark. It’s serious, ship-grade software, released into the App Store, and used by thousands.

It’s just not designed to make money.

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Software engineers, or at least the well compensated ones, are living proof that some level of UBI is beneficial. Look at all the works we have collectively created just because we don't have to worry about basic needs and actually have enough time and energy left to do the things we care about. Imagine if other professions had such luxury. Teachers in particular I'm very curious about.

I also think that the Cambrian explosion age of FOSS will soon be over, now that well compensated software engineers are a dying breed.

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"so that it gets “traffic”, another form of goo that gets “funneled” and “converted” into money."

How is this any different from a small business hot dog stand, setting up outside a game to get more of the "traffic" instead of paying rent somewhere busy. You're a small business trying to get eyeballs, you do what you gotta do and call it what you want, instead of paying for ads like the big boys.

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Hot dog stands don't often masquerade as creative expression.
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At a certain point in the process, a little additional content multiplies the value of your existing efforts. But that is misunderstood (survivor bias?) as "make lots of content, because the successful people did".
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I agree with everything except the last sentence. Humans are not rational agents, doubly so when it comes to money and spending. There are many communities where charging even a nominal fee for your work leads to backlash due to built up expectations of free contribution.
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I'm not sure if they're irrational. Payment/subscription fatigue is a thing. Today it seems like you have to pay to breathe. It's suffocating. I often go through periods where I reject every money ask compulsively, the same way as I would "disconnect".

It's quite interesting how quality of life gets inverted in non intuitive ways. If you travel to a "developing country" you notice you are no longer bombarded with ads. Watching YouTube is close to the premium experience, bc the country presents no ad revenue to Google. You then travel to a "developed" country and you can't watch a 5 minute video without watching 2 ads.

Everything is a transaction, it is too easy to transact. People used to just write, to just make music. Sure, they need to eat, but they lie. You hear people that make insane amouns of money asking for a coffee. imho, writing is a thing you to to share knowledge, to have a conversation, to learn, etc. It is a way to also get people to know you better, and maybe learn about the things you do that they would want to pay for. So unless writing is your full time job, asking money for it leaves a bad taste.

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> I'm not sure if they're irrational. Payment/subscription fatigue is a thing.

Payment fatigue is an irrational thing, at least in the context of what a rational economic agent is. Rationally, you pay for what you value, at roughly what it is valued to you, and you don't pay for you want you don't value. Transactions are fatiguing precisely because we are not rational agents. Humans live primarily on emotion and ingrained behavior, with small bursts of applying logic.

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This does not sound like an accurate description of "rational agents". A rational agent may value something less because of a perceived second-order effect (e.g. "If I accept a price hike, there will be more price hikes in the future"). There's nothing non-rational about that.

In general, the "rational agent" abstraction is so flexible it can represent almost any real-world behaviour (which is why it's a bad model, not that humans are fundamentally irrational in some way).

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It's not the core idea of "fatigue of paying for value" itself but something more akin to "fatigue of keeping track of which things were actually worth paying for, which starts to take more value than you can create with the same amount of time or could get with a few well thought out larger payments". It's usually brought up around subscriptions precisely because they are a lot of work to track but easy to forget.
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What if what I value is that something is not corrupted by monetary incentives?
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I am so glad someone said this! I get really mad when a PR person writes the word content in the press release for my company. We don't create content.

To me "content" means you don't know what you are making or you are very embarrassed about it. We make art or entertainment that people pay for.

In general there are two axis I think about in media. One axis is originality, the other axis is durability. Very unoriginal is a transcription of information everyone already knows. Investigative reporting that reveals new information is very original. A creative story is original.

Durability is how long the thing will have some value. They can put the Wizard of Oz in Sphere today. A Tik Tok video will probably be forgotten in a day or two. You could call that "quality" but that's harder to define and measure.

Value is created in being as original and durable as possible. Platforms want you to be the opposite-- that's the slop they call content.

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> "content" means you don't know what you are making

This again reminds me of the Telecom New Zealand rebranding. They changed their name from Telecom (meaningful) to Spark (maximally meaningless) and their logo from the word Telecom with a pair of wires passing through the O, to a Claude-esque generic inkblot (maximally meaningless). It gives the impression it got taken over by new management who have no idea what the company actually does, which is probably true.

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More likely they don’t care what the company does. Sell cars or muffins, it’s all the same thing you just tweak numbers in a spreadsheet.
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> There is a tug of war between people and platform as such across this diagonal axis.

People want value whereas platforms want content, the incentives between a viewer and platform/content creator are getting broken because of the overhead incentive of the platform/content creator for money aka content.

There are some places where its not the case, namely wikipedia (aside from its recent controversies) and archive.org both being non-profit, though there are issues with non-profits as well in terms of their funding and other things. Open source being the example of it in terms of how much value it gives us but there is a lack of funding of that as well.

There has to be some balance in all of it but it seems that the balance is binary-like. Either we are seeing mostly open source underfunded software or we are seeing platforms/content-creators using their power for more money.

It also comes to the point that GP comment makes though, content is created by the expectation of profit and so that is its benchmark but value is created for something more emotional but people also like to eat food and would prefer to do so doing work on open source/the work they like for example but then it also pushes itself into content boundary rather than value.

@tombert has a comment about it which says that they are writing blogs and creating value for the sake of it because they have job on the side and its just the first example that I got reading this thread but many people actually create value as such, but as such they are creating value "in-spite" of incentives and the actual incentives are working on the opposite side of value creation.

It is similar to how actual Musicians in music industry are really exploited by all the systems around them yet they still create Music (value) in-spite of all of it because creating music (value) means more to them than all the issues and there is something human about creating value/music. Here's an extremely good video about it[0]

if money follows content and content follows money, perhaps content is just value which follows money and being shallow rather than something deeper and all these dynamics that interact with each other are leading to a tug of war in the first place.

[0]: https://www.youtube.com/watch?v=Yx7baJMQuVA

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What you are saying is true. But YouTube/FB algorithms are deliberately skewed towards regular posters.

It's like your content of love that you produce once or twice a month won't be shown to the users at all.

Where do I get the time after job, family, friends and self-study?

So I don't create content like that at all. I write. And that's all.

But I also want to make videos. The recording, editing timeline is way too high. And then if your stuff is not shown to anybody, that's a huge bummer.

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I follow many creators who only post a handful of times (if that) a year. They get tons of views, because the content is well made.

Stuff Made Here

Bobby Fingers

Boy Boy

Michael Reeves

..to name a few off the top of my head

(Of course, theses are mostly HUGE channels)

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I'm sorry but my first thought after reading:

"You should be writing essays, recording tutorials, training, music, conversations, etc. the kind of things you care about... If they do, they will pay you because they will rather part with money than part with your work"

Is an AI company webcrawler sucking up your novel work, for free, only to goop it out to everyone else without compensating you a dime. And while you worked so hard to genuinely create something, that won't be amplified by internet algorithms so no real human will see it, another person will do a dance or be funny, edgy, unethical, controversial, and get 1000x the human eyeballs, money, and power - probably using AI to write the very words they regurgitate.

It's a sad world after all.

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> If they do, they will pay you because they will rather part with money than part with your work.

Paying for access to "content" that isn't capital is a bizarre business model. The only reason it ever existed is because the medium (paper, videotape) was expensive. The smart reason you pay people is because you want them to continue producing, not because you want to continue consuming.

If I have something to say, it's a favor people are doing for me when they read it. In the real world, you beg for people to listen to you.

Influential people already know this. I don't sponsor people who do journalism or write about politics so I can entertain myself. I don't need them to continually convince me of things I already believe, and any entertainment that I get from the uncovering of corruption is prurient. The reason I send them money is so that other people might come to believe what I believe, and so that other people will see the corruption that I disapprove of.

Most other free "content creation" is in fact people advertising themselves as useful capital, hoping to be acquired by other people who think that they can make a profit. "Content creation" is a cargo cult; if you're lucky, 1) somebody sees you as capital and buys you, or 2) somebody else who shares your ability to profit off a related range of content notices you, and you create a mutually beneficial community.

If you're unlucky, you just do random stuff with no object. Or I should say very lucky, because you're already being subsidized by someone else - the proof is that you're eating and not cooking.

There's always been way too much "content," long before the internet. In fact, the internet is currently in the midst of an orgy of content destruction in order to protect capital, while criminals are the ones attempting to preserve and distribute that content.

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> The smart reason you pay people is because you want them to continue producing, not because you want to continue consuming.

I've said this a long time. I also don't want to be "gilding the lily": if someone makes plenty of money making the "content" I like, I would like to redirect my contribution to marginal work, something nice that almost doesn't get made. There should not be "content" multimillionaires, that's a failure of our collective incentive structures.

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There are all kinds of people out there generating meaningful content on their own terms that will never get picked up by the algorithm. I hate the content mills as much as anyone else, but the fact is that they exist because internet economy rewards them. The entire ecosystem incentivizes the soulless "goo" you describe over the meaningful work people are doing.

Ice T said it best: "Don't hate the player, hate the game".

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"Don't hate the player, hate the game"

I believe lack of social ostracization is one of the reason we find ourselves in current state. Because players are what perpetuates the game.

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Yes, I've always disliked this saying. People have agency. They can always refuse to play the game (and that is precisely what many great people chose to do).
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Capital is far more powerful than social ostracization. Consider the middle east situation: most of the money is on the opposite side from most of the people. You get kicked out of most groups for advertising that you support the money side. But the money side still won because it paid off everyone important.
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You don't need to do that as an activity. You can earn money doing something more useful.
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Entertaining people is useful! In my opinion, it is probably one of the most ethical ways to make money. I think game development is in that category too. It is a very pure field where you are giving a consumer something they enjoy and seek out.
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Ethical all depends on if what you are doing is really you. Whether you are being you. The same way with any creative pursuit. There is a significant difference between creativity for creativities sake and creativity marketed to exploit.
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Do you mean authentic?
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The flexibility you bemoan in content creation is the exact same search people perform when running a startup. Finding product-market fit is a search process and content creators do the same thing. They see what customers like and focus in on that. Is it somewhat soulless? For sure. It is not unique to content creation though.
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