upvote
Games and other specific applications call for such unidirectional data flow with such massive amounts of "independent" entities. It isn't that it'll catch on or not outside the gaming industry, it is more of a unique solution to a typical gaming problem.

So their are apps that do use similar or ECSs architecture under the hood, it is just more problem related not a solve everything solution.

reply
ECS is basically column storage, but extended to behavior, not just data.
reply
I'm a Rust dev, but I've been worried Claude might not be able to emit Bevy (or Fyrox) sufficiently well.

I keep seeing Mr.Doob post amazing stuff in Threejs and the vibe coding scene blowing up with all kinds of generative work, and I feel really drawn to it.

Do you feel like Claude gets Bevy well enough? I know it kicks ass at Rust, but Bevy is relatively niche still.

Do you feel like Bevy is pretty performant?

reply