> # We tried this > In July 2025 we went full lights-off
Isn't it pretty well-accepted at this point that the models underwent a step-change in usefulness around fall 2025 / spring 2026? I know that I was able to start handing agents whole features after that, but not before.
I feel like any perspective/experience on "what agents can/can't do" from before that period is... maybe less than relevant to the modern era. TFA calls it out a few sections later with "But surely the models have gotten better since then", but then just writes off any improvement. That does not match my experience.
They still are far from perfect but they're massively helpful.
For instance I think their post "long-context isn't the answer" on their website post straight-up isn't accurate, and gives me the impression they are just extrapolating previous performance to new models. In my experience, Opus 4.6 and newer have worked very reliably for long context to me (i don't perceive any intelligence drop at 700-900K tokens). Yeah it's extremely cost-inefficient, but it works.
Yes, in an ideal world, PRs read well, are a joy to review, reflect what you discussed etc etc. We have to be real; there is only so much we can do to that end.
I'm not sure how the best teams do PR review, from my perspective it sucks. I'm talking specifically about the UX. I've always hated Github's PR page, so I typically reviewed by pulling down the branch and opening the diff with $EDITOR.
These days I think there's really no excuse for the awful UX. Linear (a company that isn't even in the domain of code review) put out a basic PR review feature[0] that is already better than what GH offers. It's simple: point a small model at the PR, group file changes together based on theme, add some commentary and sort by importance (schema changes > openapi spec).
Immediately, so much mental load has been reduced without the reviewer or the requester doing anything. This feature is pretty damn basic, and I think there are obvious next steps like generating visualisations which a dedicated product could find the time to implement.
Keen to hear others thoughts on why this is the wrong approach, or if there are tools in wide use that solve for this, or why this isnt the right problem to focus on.
Isn't that what commits are? Or ... should be?
I think all these platforms chasing code review are doomed. My LLM doesn't need any of this tooling.
We should be reviewing the actual working software. Systems that make it easy and instant to demo any proposed change are what is needed. Code (and specs) are going to fade into obscurity. PR review has already shifted towards validating the product (working software) over the process (code).
The future of software production is more like Replit – not GitHub.
QA?
Software development is a continuous operational undertaking, like having a garden, and not a one-shot "task" like designing a logo. Systems need to be tended to and somebody needs to know how they work, especially if they're business-critical or (in the case of software companies), the business itself.
A corollary point is that many of the rules and policies of the business are solely embedded within the software itself. There is rarely a complete set of documents that says "this is how everything works" -- if you want to know how something works, you ask a software engineer, they take a look inside the codebase and then tell you how it works. In that sense, all software engineers are also product managers (or more accurately, product managers are just crude software engineers, but that's besides the point).
* Share knowledge about a particular area of the codebase between multiple people
* Share overall engineering knowledge between the parties in the review
* Ensure maintainability of the codebase long-term
* Ensure readability of the code
* Catch architectural/directional omissions (yes, from the planning/architecture phase) before it's really too late and non-reversible change goes in (eg. large destructive DB schema change)
* Ensure changes are small, self-contained, and as often as possible, reversible
* Do some basic manual QA
* Do comprehensive integration testing with a fully built-out system
...
* And yes, catch bugs before they hit production.
A lot of the above could be fun and engaging, and especially knowledge sharing and ensuring maintainability/readability was a very motivating thing for me as a more experienced engineer having learned so much from getting good reviews when I was less experienced.Programmers care about style to ensure readability and thus maintainability of the code, but also to keep changes minimal — if every diff converted between tabs and spaces in the entire codebase, it'd be impossible to see what has really changed with the simple tooling we generally use (one could build diffing tools that ignore changes like these, and they even exist, but are not ubiquitous).
This is also known as being a terrible engineer. If a company enforces human review and someone deliberately tries to circumvent this with an LLM, I'd fire that person in an instant
The reason for human code review is:
1. So *you* understand what's going on, not the LLM, and people can ask you questions about it
2. Because LLMs are not that good at code review
It seems weird to brag about literally not doing your job. It sounds like you could be replaced with a python script, what value do you bring?
I can't help but notice that this person is speaking as a programmer, not the person in charge of employing programmers. Is that what the business values code review for? In my experience, managers enforce code review as a quality control mechanism: the "Find Bugs" step in the article's pyramid. And LLMs are already better than human reviewers at the "Find Bugs" part. Design and alignment with PMs and sales can happen before and after software delivery. At least that's how my employer sees it (and I suspect most other businesses).
It's a rough time to be a programmer who cares about the code, who understands software is a creative process, who understands that designing the software is intertwined with the code, who cares about systems. The hyper-focus on delivery was already a lot to deal with before LLMs.
Also, it's not just some subjective value put in human review. If a change causes a major outage and it turns out it's because 5 reviewers were all shirking the company-mandated responsibility of review, and it could trivially have been caught, I would 100% expect those people to get fired. It's not a process issue if people are intentionally circumventing the process.
I tried experimenting with what is ultimately a treesitter based approach - https://github.com/0x007BA7/codebook
And really liked it. Definitely nowhere near production ready but I think theres room for a player to come in and do something similar.
When $EDITOR = VSCode there's a shortcut on the GitHub PR page: if you type a . it opens in github.dev in a VSCode instance.
[1] - this course: https://www.coursera.org/learn/machine-learning/home/welcome
>I was pretty excited for a world where we could just ask for things and let the models cook and not read the code and get beautiful production software
I feel so disconnected reading those things. Reading and writing code is what brings me joy. I'd never feel "bummed" or "stuck" with it.
If you think you can just assign Github tickets to AI agents and go drink daiquiris on the beach I think you'll find that you end up with more and more towers of abstraction and indirection. There are 'points of view' that emerge during coding I think. And at some point you as a human have to be like "wait... what if we use Redis here". "Wait.. the API is already returning the data we need". "Wait... let's not add customers to the report who have not been active in the past year". Stuff like that
I know it’s a bit cliche at this point, but this harkens to “programming as theory building”[0] which I agree is easy to lose out on when embracing agentic coding today.
- claude code plan mode - mattpocock/skills - obra/superpowers - research/plan/implement
etc etc
Rather than “lights off,” utilizing information theory, decision-making theory and creativity theory makes me better at asking for the right things.
Memory is not transcribed to weights like when humans sleep. Memory is notes handed to someone on groundhog’s day who can’t remember yesterday. We hope they believe us. Don’t be too surprised when a highly entropic system introduces entropy to a project over time.
I feel like the explanation does nothing to actually elucidate why models can't do it. Is it an inherent weakness of LLMs? Training processes? The typical "this is crap" that we constantly hear? It goes on to write about RL and how there's no penalty for bad design. But that sort of side-steps the question and makes you ask: "why not do RL and make a penalty for bad design?" Of course the models aren't good at it ... they're not good at anything until you've tuned them and put them in a harness that rewards good edits and throws away (improves) bad edits. That doesn't explain why "models can't do software maintainability." The real question is why harnesses can't do software maintainability, and how to build a system that can do it. (I suppose that's the purpose of the ad at the bottom of the page.)
Design skills take about 10 years to develop, in my experience, and a lot of smart engineers go through a phase where they make gawdawful messes in the name of “magically easy” designs around the 5 year mark.
Design requires wisdom born of experience, isn’t measurable, and requires forming a mental model of how the system hangs together as a whole. It’s just not stuff LLMs are good at.
But then you're back at the question from the OP of "why not?" Is it lack of good examples in the training data? Is there something of code "goodness" that goes beyond phenomenon that are measurable? Is it that LLMs lack in the ability to organize and think abstractly?
My current evolving take on "how would you build such a thing" is you need to tee up a roadmap of 20 features and feed them to a model one at a time, so it can't design up front for what's coming.
That way if it builds the first 10 features and the codebase goes to slop, it get's penalized when it can't build features 11-20, or when those features take wayyy more tokens/time/cycles than a model that maintains a clean codebase can do.
This is how most real software is built by most teams - incrementally, getting feedback from users along the way, and steering goals in response.
I don't know if it's a question of how many features to feed to the model, either. Of course, overwhelm the context with too many features and it will get confused. But that's where the memory management idea that G. Huntley talks about is helpful. You're trying to steer the model within its memory limits towards a certain goal.
The problem is getting it to produce "good" code. Formalizing what that means is the task of the programmer. How do you steer a model towards always, or more often, producing good code so that you don't have to do rework? That's the same problem as with a junior engineer, but the way you do it is different. Right now we're trying to do it with mountains of prompts — which sort of works but has diminishing returns — and with onerous code reviews. We've seen this get better over time, but I think some more mechanical methods will help as we figure out how best to steer the models.
but yes if you're working in very small slices then I think it's very feasible to skip program design and just review the code as you go, and resteer live. I do this all the time for tasks that are too big for a oneshot but on the smaller side overall.
a lot of the model's constraints come down to how they are RLed. Discussions online would be a lot better if everyone understood how the labs train the models in a high level (or did a lil data labeling)
It works quite well, as it puts your entire focus on writing (hopefully) unambiguous specifications vs. having to discuss unwanted changes with an LLM during code-review. One flaw is that this only works great if you know exactly what you want, which is not always the case.
Code is just detailed specifications on how things should operate.
The spec defines how things should operate. Code defines how things operate.
The problem being that if there is only code, then any change to system behaviour is always correct (including bugs). Because that's what the code says.
Relying on tests won't help without a spec to create tests from. So tests are generated from code. So if a test fails, it's the fault of the test, not the code.
It turns out that there are now a few more people that want to get their hands on building software, that don't necessarily understand code, but do have a fundamental idea of system design / requirements.
As you said code has always been a much more explicit representation of those specs, yet arguably introduces lots of noise, necessary to make the program compilable.
Us devs already had the obligation of writing technical documentation for non-technical people, just not at an explicit depth. From an efficiency PoV making that documentation more explicit is much cheaper than manually writing the compilable code. Hurts to say but AI got pretty good with the latter.
Historically I know that the majority maintenance problems occur from slow continuous evolution of a system that it initially was never designed for. And the only way to address this was continuous system design.
yes exactly - this is what I'm advocating for - that you can't skip the system design, and that actually good system design goes down to the typedefs and object graph at the code level, not just mermaid charts and db schemas and service contracts.
I will highlight what a few others have said along the lines of "a sufficiently detailed spec IS code" - that is, to make the spec guaranteed to produce the code you want, the spec will look a lot like code (and will be roughly the same effort to review as the code itself anyway, saving you no time)
what I'm proposing is "how can you maximized the odds that the code WILL be good or close enough to good that its easy to get there, with the LEAST amount of human effort/attention" - how can you move fast without skipping what matters
https://haskellforall.com/2026/03/a-sufficiently-detailed-sp...
The corollary of agents being bad at maintainability but good at coding is that you can vibecode all the parts where maintainability doesn't matter.
So if you build a (domain-specific) modular architecture for your software first you can then just let your software factories loose on building the modules.
“Oh just this one time”
Then an agent sees the pattern and assumes it’s a best practice. Then your beautiful architecture is ruined.
“Just this once” indeed.
the idea that if you have a solid core and decoupled modules, you can have "zones" in your codebase where you allow the model to run wild and do a little slop, because you know the blast radius is contained
Instead, use them in adversarial mode - run QA scenarios using LLM agent as a substitute for end user to do bug discovery.
The models write good/great code. I'm very happy to never write code again but models are no where near good enough to run off on their own without a human in the loop. Models LOVE to cheat. Just peek at the tests they write.
And before you come at me, I have built 7 products in the past 1.5/2 years with agentic engineering, all with users. One of those projects is _dead_ because I let the vibe go too hard at the same time Anthropic decided to nerf both their harness and their models silently. If you care to look at the source: https://github.com/Robdel12/OrbitDock I spent a week or so and like a billion+ tokens trying to refactor and save it. It just wasn't worth it.
I wish people would be pragmatic about this. I get the dream is to let it do everything and not to be in the loop, because being in the loop is exhausting. But if you want to make whatever you're building be robust and survive more than 6 months, you have to. I don't care how good your tests, plans, skills, etc are. At some point the model will have to decide something and it'll be the wrong one. Compounding the slop from there forward.
this is exactly what happened to github.com/humanlayer/humanlayer - it was overslopped and we reset from scratch to build it right - spent 2 weeks in VS CODE - not even cursor, plumbing the core patterns from scratch. codebase is part of the prompt, yada yada
> I wish people would be pragmatic about this
that might be the tl;dr for the whole post haha
I disagree with the way that big models are trained on noisy relationships and RL is applied to tone it back down, it represents a stupid amount of compute thrown at this problem at a scale that is often unnecessary.
The rest of it is on point.
We may choose to disagree but thats the point of healthy debate based on clearly expressed opinions.
Key point is I don't think this is AI slop which is way too common in long form articles these days and in keeping with the whole point of his article.
Also it's missing the point of a software factory concept
A software factory will not work infinitely forever for everything. A software factory isn't a solve anything button (aka god).
In a conventional factory, things break and fail. Process machines get poluted. Extruders get jammed.
You still need to establish intent, define what you care about, define guardrails, and of course manage the factory.
You don't have to build the entire software factory at once. You don't have to mastermind the whole future system, instead you're actually stacking and layering these small, isolated problems.
I think that's a really good approach to start getting value tomorrow or this week without saying, "I'm going to revolutionize how we ship."
It's just:
1. Find places where you can use agents.
2. Figure out where the right leverage points are for humans and where the right leverage points are for agents.
3. Just start building those things and plugging them into each other.
One day you'll wake up, and 80% of all of your stuff is automated.
Its crazy to me people write these articles and create standards like this is some kind of engineering standard with years of research and experience
This is like calling these folks the experts on aviation: https://youtu.be/M9Yww9LG3gw?is=xgtA-xMpNy-09Asu
Its still so early in the game for de facto standards - engineering teams need to experiment and see what works for their own quality metrics not just parrot “standards and methodologies”
This is still the very early days of AI and AI engineering
The one downside was that it required their computers to install dev dependencies, postgres, infisical for secret management, etc.
That's the next frontier. What I'm working on now independently. I plan to open source this solution, but again I'm not a savant genius. I guarantee many people are working on the same thing it's converging. Our job as engineers is becoming more of a higher level facilitator and AI "plumbing" maintenance work. How can we get the AI to empower everybody at the company while keeping the wheels turning. That's my aim.
This was easy to find out I thought. And just with an old-fashioned google search too, no deep research agent needed. See here: https://diffusion.io/
Seems like it went pretty well if a consulting company is now being started.
I agree with a lot of what Dex Horthy is saying here but on some fronts I feel like he's missing something. Coding well with LLMs, it's not a skill issue, it's an effort/laziness/rigor issue.
In order for coding with LLMs to go well, there has to be more rigor, more discipline, more good engineering hard-assedness. To reiterate, the teams seeing the best results with AI were already high-discipline and high-hygiene.
AI works on data. The better the data, the better the likelihood of a desirable outcome. Code is data. If you have bad code, no matter how awesome the model you let loose on it, you can't get as good a result as if you had good code to start with. This principle has been well known in AI/ML circles since the 20th century.
e.g., if you are doing spec driven development and not seriously investigating formal verification, IMHO you will come up short. Prompts are simply not enough to steer a coding agent to the level of precision needed. Without deep programmatic verification - at all levels, formal verification is just one slice - the solutions the agent produces will always be just slightly (or very) out of true.
Just a minor thing I want to clarify about the Weather Report [1] - it's framed in kind of a negative light in the article ("sparse updates"), but we've been updating it as frequently as we find a meaningful improvement in a relevant dimension. Since we launched it in February it has averaged about one update per month, as frontier labs keep racing forward!
You interpreted this backwards. Software companies offer consulting when their product cannot stand on its own. See Palantir, Salesforce, etc.
They are successful companies, yes, but not successful products. The product needs to be instantiated and maintained by sales engineers and consultants and customized into something so bespoke that it’s hardly the company’s product anymore.
I found this to be exactly right, and in my work I’ve come up with a taxonomy of constraint mechanisms which I keep in mind when guiding agents: generative to constrain the output of the model, interpretive to constrain how the model ‘understands’ code, and elicitative to help it ask the right questions of users.
Full write up is here: https://www.research.autodesk.com/blog/constrain-agent-not-u...
Disclaimer: I'm a former StrongDM employee
hard agree. But i don't think this is sufficient. Even formal verification has its limitations.
> AI works on data. The better the data, the better the likelihood of a desirable outcome. Code is data. If you have bad code, no matter how awesome the model you let loose on it, you can't get as good a result as if you had good code to start with. This principle has been well known in AI/ML circles since the 20th century.
hard agree. but also RL data is shaped differently than SFT data that has driven the majority of AI/ML innovations since ~2000, and its where there's so much room for innovation still. e.g. ImageNet was all just hand-labeled answer pairs.
> it's not a skill issue, it's an effort/laziness/rigor issue
I'm sorry but this feels like a semantic argument - the point of "skill issue" is "you didn't put in the effort or learn the techniques"
https://news.ycombinator.com/newsguidelines.html
(and please particularly avoid personal attacks on this site)