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> Personally, I would recommend WebGPU to people who want to get into graphics programming.

Unfortunately WebGPU is like 5 years behind OpenGL 4.6, which is already 8 years old. WebGPU is pretty ancient.

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WebGPU only got started in 2021, so Im not sure what you mean. Could you explain? (Or are you thinking of WebGL?)
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WebGPU is newer, but lacks modern functionality because it was made to support ancient smartphones. That's great if you want to support ancient smartphones, but not if you want to utilize modern desktop GPUs.
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Thanks, that makes sense
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What is the current status of WebGPU support in browsers? I tried to get into it a while ago go, when the writing was already on the wall for WebGL. But WebGPU just wasn't there yet, so I had to stick with WebGL.
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As always, a decade behind current hardware capabilities andnl browser vendors refuse to have debugging tools.

You need a native build for proper GPU debugging, or do shader printf debugging style.

However, it is what is available.

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