upvote
To be frank a vast majority of webgpu projects are going to require fairly massive download sizes, even moderately large games or things that could truly utilize webgpu over webgl2 which are much more widely available on devices.

I feel like at the moment the kinds of things webgpu is good for unless it has to be a website it's better done with a native library.

Because otherwise webgl2 is much more broadly available for broadly supported platform set.

reply