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I use personal applications written in Decker on a daily basis.

There are over 300 games, zines, visual novels, and toys built with Decker on itch.io: https://itch.io/games/tag-decker

Last month saw the first game made entirely in Decker published on Steam: https://store.steampowered.com/app/4693460/The_Dreams_in_the...

We are neither living in the past nor wasting our time.

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A lot of these modern HyperCard reinterpretations get stuck on the black-and-white aesthetics of the original. That's cool, but it limits how broadly appealing they become. Even back when HyperCard was relevant, Apple's inability to properly introduce color as a first-class feature was what effectively killed the product.

A few years ago, I think there would have been a market for a HyperCard-inspired tool that targeted modern technologies - probably web tech.

Today, I guess vibecoding is what HyperCard was in the 80s and 90s, the tool you can use to quickly and easily build a little program that fills your specific need.

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Myst was famously built in Hypercard, but they must have worked around the limitations somehow?

https://en.wikipedia.org/wiki/Myst

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HyperCardSimulator.com lets you make and import stacks anonymously and link to them online. Enjoy!
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