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I pretty much saw the ending an effort to put the story to end and move on after all the years of speculation.
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it's clearly in that direction (and that's fine), but I would debate the "effort" part
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The link given elsewhere here about the multi-layered aspect of the stories from 1, 2 and RMI gives it a bit more depth. Obviously if you take it on the surface level only it's low effort.
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> We'll surely avoid scurvy if we all eat an orange.
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> My skills with a sword are highly venerated!

> Too bad they're all fabricated.

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Ughh... door hinge? Guess the song's over.
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It's not just the ending, but the flat humor, the lazy puzzles (like clicking multiple times on multiple objects to open the porthole) and the meagre number of interactions on each of the islands after the first one..

It's like his heart just wasn't in it anymore

It felt like a "ehh let's get this over with" at best

or a medium-effort nostalgia-pandering money grab at worst.

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