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MI1 was nice IMO. Not too hard, the insult game was innovative. It established a lot of characters. MI2 was way way too hard for me. And when I played it first on Amiga a lot of transitions took one minute to load from floppy which made it incredibly tedious. So I never finished that without a walkthrough.
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Man if your example of weak video game writing is Monkey Island I think you're going to be disappointed a lot.
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Was my favorite game for a long period as a kid and I loved it then, I'm saying if it looked at the same thing today without that nostalgia without what felt magic about it.
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