Of course this should be differentiated from a professional setting.
And under no circumstances should we put that stuff into the knowledge bases we base our "AI" on without making sure it takes into account the context.
Yes, and that is the problem. It used to be if a product looked polished it was fairly polished engineering wise as well if we compare to todays AI slop. You can see that on steam, before AI slop games a game that looked polished mostly worked. But today you can get a game that looks like they put in a lot of effort, but its all AI slop and everything is flaky and broken, I've had way more such experiences the last few months than before that.
A human coder that was capable of coding a complex game typically also was good enough and tested things to make most things work. There were bugs etc, but at least buttons did things.