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Nintendo Switch cartridges don't have this problem, mostly. It's the reason I buy physical for the family library. Nintendo's digital licensing is terrible (slightly less so with Virtual Cartridges, but miles away from Steam Family) and doesn't really work for a multi-Switch household.

But, I was traveling for work and brought the non-"home" Switch with me along with a copy of Breath of the Wild on cartridge. I fired it up on the airplane, ready to go. And then discovered that because I had bought the DLC and the DLC license check couldn't pass, I was locked out of playing at all. It's given me pause on buying any other DLC on a Nintendo platform.

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...huh, do the online license checks only happen if you have the cartridge sharing stuff enabled? Wondering when/if I would run into this, I haven't yet. But I never use their "virtual game card" system, I only have one Switch and I think the whole thing is overcomplicated and too limited.
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