upvote
I'm super curious how you make the development process interesting for him. I get that a 5yo would be good at generating ideas but how do you then go "okay, now I'll need a week in front of a screen to build all these ideas" and not have him lose interest. Do you accelerate using LLMs?
reply
This is precisely why I'm building Breaka Club:

https://breaka.club/blog/why-were-building-clubs-for-kids

I also attempted to make a game with my eldest daughter initially. Unsurprisingly, she didn't want to sit there watching me code or drag things around in Godot's level editor.

Admittedly, I really need to make a new blog post showing the latest improvements brought about from the in school pilot I'm running weekly at the moment.

reply
Oh that sounds too extremely cool, have a 5yo brother, will definitely show this to him, wish you all the best on your journey :)
reply
Thanks man! BTW for background, it was featured on kode24.no, a Norwegian coding site if you are able to read it: https://www.kode24.no/artikkel/lager-batspill-med-finn-erik-...
reply
that's such a cool project and congrats on that article, looks nice. Good luck on your game-dev path :)
reply
This looks really nice. Given the target age I imagine there's not a heap of text, so you could probably get away with LLM translations. Be sure to share it again in the coming months if you add English :)
reply