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Nice find and summary. Of I'm not surprised to see the ~75MB for the high graphical fidelity of the app.

I am however surprised that 10MB is Swift language runtime - with ABI compat this is supposed to be shared, and that the weather daemon is >6MB (surely this is just a simple API client?!).

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Relatively optimized? typo?
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I think this depends on perspective. Compared to an Electron app, it's significantly better. Compared to a hand-optimised app implemented in a low level language it's not great.

I've not done a lot of Swift/iOS/macOS, but I have a passing familiarity. These numbers are basically what I'd expect for a normal app. In other words I think the relative optimisation comes from the fundamentally better technology choice rather than from being particularly careful about performance.

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