For Anthropic, it’s highly likely that the watermark is a SynthID type mark similar to the one that Sean is talking about (I actually ran the analysis here https://johnjwang.com/post/2026/08/12/how-claude-watermarkin...). When we get confirmation of whether all models actually are watermarked, I think we’ll be even more confident.
Of course it’s always possible that Anthropic has come up with a proprietary scheme, but I think it’s definitely harder to implement.
I think the game will be a cat and mouse game similar to LinkedIn and other websites trying to block scrapers: each iteration makes it harder for someone to figure out the watermarking scheme, but likely not impossible
There's also literal language translation. Generate in language A, translate to language B (Either "manually" by being proficient in it, or with non-LLM translation).
A very, very significant portion of the world knows more than 1 language.