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Read this.

https://openai.com/index/where-the-goblins-came-from/

> We retired the “Nerdy” personality in March after launching GPT‑5.4. In training, we removed the goblin-affine reward signal and filtered training data containing creature-words, making goblins less likely to over-appear or show up in inappropriate contexts. Unfortunately, GPT‑5.5 started training before we found the root cause of the goblins. When we began testing GPT‑5.5 in Codex, OpenAI employees immediately noticed the strange affinity for goblins, and we added a developer-prompt instruction (opens in a new window) to mitigate. Codex is, after all, quite nerdy.

Note that the permanent solution was not just adjusting the prompt, and in fact being perfectly aware of that option they decided on a different course of action. That means either you are wrong or they are wrong.

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> making goblins less likely to over-appear or show up in inappropriate contexts

So inappropriate goblins are still likely, just less so…

Hey, remember when tech bugs were things like buffer overflows or cross-thread performance impacts? I miss the days when our war with system goblins was purely metaphorical.

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Did they ever discuss what the root cause of the goblins turned out to be?
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