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Whether you mistrusted and were betrayed by that trust is binary, but that's like if someone says "radioactivity is a continuum" and you say "I either got hit by a gamma ray or not" as if that settles the question. Really the question was more like "what's the mean time to betrayal?" or "how big of a payoff can someone be trusted with before they have a 50% chance of betraying trust?" or "am I more or less confident that this person can be trusted in this situation?" or any of a dozen other obvious ways that people who seriously consider the issue of trust do so. If you think the binary states are absolute trust and absolute paranoia and there is no in between (as having any in-between makes it a continuum) then you've got a conception of trust that nobody else in the world finds seriously useful.
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In the same society, some people personally experience that others are capable of robbery & much worse within days and some learn it within decades, and everything in between. Some may never have to confront this, all within the same city/state/country.

We could represent time-to-reality on a number line.

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You can turn a low trust society into a high one by just having nothing whatsoever worth anything.
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Maybe. There are a lot of online games where nothing is worth anything, but I don't think those are default high-trust societies. People will log in just to annoy the other players.
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So sayeth Epictetus after his prized lamp was stolen!
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