So its like, "GTA 6" as the disc vs. the specific game you're in the middle of being chased by cops, harness vs agent.
In practice they're intertwined and it becomes hard not to use the terms somewhat interchangeably, but "you ask the agent how the harness works" vs. the other way around, clearly.
And the virtual world of GTA 6 is actually your codebase/env, the cops chasing are the bugs/angry customers, etc. The harness is providing an accurate/efficient ability for the model to understand/interact with the virtual world, flee the cops, etc. Decomposed at various architectural boundaries per your taste, but that's like loading a skin on the engine.
Regardless though, this is what I mean, we now have 3 definitions for an agent; an instance of a model (which is how I think of it), a model configuration for a given task (from another commenter) and your definition which appears to be somewhere between the two, though it seems we agree with what a harness is.
- model
- harness (tools/config)
- agent (live/running)
https://googlecloudplatform.github.io/scion/concepts/
Scion allows for multiple configurations of a harness, allowing you to configure the same tool differently based on what you are doing, particularly important when you want to restrict permissions.
https://googlecloudplatform.github.io/scion/supported-harnes...
for the unfamiliar, Scion is an OpenClaw like platform from a Google dev, not supported or sponsored by the company