[0] https://www.digitalfoundry.net/news/2026/06/valves-hdmi-2-1-...
So now the HDMI Forum just doesn't really care anymore I guess.
Update - Happily eating the downvotes on this one.
What type of info do you get out of this for those who read this? So i can glance your insight?
New filesystems and major changes to existing ones (large performance improvements, new features like adding better compression standards which I now know I can use, fixes to long-standing bugs which open new use cases).
New protocols like wireguard when it was new and exciting (still is now that I think of it). When that was mainlined, I knew I had some network rearchitecting to do.
New device drivers like amdgpu when it was massive news. Less so these days since most hardware is well supported, and I don't buy the absolute latest.
New kernel APIs which I can use in my programs — like landlock, when it was merged I knew it was time to improve sandboxing in some of my stuff.
Though LWN and kernel newbies do it best, already linked by others.
This is a well-formatted changelog of the changes that Igalia has contributed to the release, AFAICT.
KernelNewbies publishes a much more general summary of changes (it is much longer than this one).
https://lwn.net/Articles/1078068/ https://lwn.net/Articles/1078539/
Per @sph, as Linus provide no changelog, seems like the firm is putting it together for others
ty for sharing
All my monitors support DP, my GPU has more ports for DP ...
I am genuinely interested as I've never even considered using HDMI for my Desktop.
I'd say it's usual for displays released 2-5 years old. HDMI 2.1 got somewhat quick monitor support for consoles, but search for "first DP2.1 monitor" gets results from 2024
TVs.
So this is a win for couch gamers and open source in general.
> DRM exposes an API that user-space programs can use to send commands and data to the GPU and perform operations such as configuring the mode setting of the display.
> User-space programs can use the DRM API to command the GPU to do hardware-accelerated 3D rendering and video decoding, as well as GPGPU computing.