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Linux 7.2

(www.igalia.com)

Does anyone understand how HDMI 2.1 support is now no problem? I remember that 2.1 support in AMD's open source driver was blocked by the HDMI forum, but I haven't heard any news about them unblocking it. What changed?
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It doesn't give any specifics about what changed on the HDMI Forum side, but this article [0] from June indicates that Valve worked closely with AMD to get it pushed through prior to the release of the Steam Machine (which supports HDMI 2.1 VRR).

[0] https://www.digitalfoundry.net/news/2026/06/valves-hdmi-2-1-...

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As far as I can recall: some internal implementation documentation leaked which made the legal position tougher for them somehow to protect it as proprietary (it made sense when I heard it explained, but now I feel like I'm missing an important detail to that), and then Valve had some talks with the HDMI Forum to convince them to let it go, presumably so they could have such support integrated into Linux for their hardware (Deck, Machine, Frame, etc).

So now the HDMI Forum just doesn't really care anymore I guess.

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IIRC, a non-AMD contributor was working on adding HDMI 2.1 support to Linux's AMD driver, and then AMD managed to get the HDMI Forum to see that their position was moot and was making things very awkward for AMD.
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Oh this makes sense! Obviously, it can't be illegal for a non-forum-member to add HDMI support; it's just an HDMI forum policy after all, not law. That's certainly the link I was missing for this to make sense.
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White collar crime is legal now so IP violation is a pretend concept.

Update - Happily eating the downvotes on this one.

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Only if an AI does it, so make sure the vibe code the driver
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Who is the main audience for this type of content? Genuinely curious because I am not a serious Linux user.

What type of info do you get out of this for those who read this? So i can glance your insight?

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As a long time desktop and server user, why do I look at changelogs...

New filesystems and major changes to existing ones (large performance improvements, new features like adding better compression standards which I now know I can use, fixes to long-standing bugs which open new use cases).

New protocols like wireguard when it was new and exciting (still is now that I think of it). When that was mainlined, I knew I had some network rearchitecting to do.

New device drivers like amdgpu when it was massive news. Less so these days since most hardware is well supported, and I don't buy the absolute latest.

New kernel APIs which I can use in my programs — like landlock, when it was merged I knew it was time to improve sandboxing in some of my stuff.

Though LWN and kernel newbies do it best, already linked by others.

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It's a well-formatted changelog of the most salient features of the release. Linus doesn't provide one apart from a list of added commits and merged branches, which isn't very useful unless you are a kernel developer.
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This isn't quite right.

This is a well-formatted changelog of the changes that Igalia has contributed to the release, AFAICT.

KernelNewbies publishes a much more general summary of changes (it is much longer than this one).

https://kernelnewbies.org/LinuxChanges

https://kernelnewbies.org/LinuxVersions

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It only covers changes made by Igalia devs. For a more general changelog I’d recommend the LWN articles:

https://lwn.net/Articles/1078068/ https://lwn.net/Articles/1078539/

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ty for the context. I was not aware of the Linux dev ecosystem.
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I think it is mostly "marketing" for Igalia's services. If you want to pay people to do "stuff" in Linux and adjacent projects like Mesa, Igalia seems very competent.
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hi audience, we know about this stuff you use on a daily basis, you may be interested in our executive summary of the latest release of the stuff
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I don't think there is much too it, it's a consulting firm. Would you hire a consulting firm with an empty tech blog portifolio? It's ticking a box, it's stating it's a consulting firm in tech, that it's target audience are companies with Linux machines etc...
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ty. so very narrow audicence it seems.

Per @sph, as Linus provide no changelog, seems like the firm is putting it together for others

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I for one am excited about HDMI 2.1 support on AMD.
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It's more than that: free and open support for HDMI 2.1 in general. Previously it was only proprietary implementations that didn't leak the spec which were allowed. AMD is just the only one that has really good open source drivers which can benefit from it, and didn't work around the problem by converting HDMI to DisplayPort in a proprietary on-board GPU chip.
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OK, now this is what I wanted to know as well. I was not aware that changelogs show all this inf.

ty for sharing

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Okay, so ELI 5 why I would now use HDMI instead of DP?

All my monitors support DP, my GPU has more ports for DP ...

I am genuinely interested as I've never even considered using HDMI for my Desktop.

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HDMI 2.1 carries more bandwidth than DisplayPort 1.4. Plenty of GPU/monitors have that port arrangement, as recent as Nvidia's RTX 40 Series.
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Yeah but this is for amdgpu and they had DP2.1 support for a while now.
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That doesn't help when the monitors don't have DP2.1 support.
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I havent seen a monitor (besides tvs) that has HDMI2.1 but not DP2.1
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I can tell you mine does: a Corsair XENEON 27QHD240. Or the somewhat popular and badly named Acer Nitro XV275K P5biipruzx

I'd say it's usual for displays released 2-5 years old. HDMI 2.1 got somewhat quick monitor support for consoles, but search for "first DP2.1 monitor" gets results from 2024

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And that parenthetical is exactly why people care.

TVs.

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If you’re using a TV. They rarely have DP ports.
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HDMI is a king on consumer TVs. Linux (in form of SteamOS) is becoming a major console gaming platform thanks to Valve.
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I have been using HDMI to game on TV for most or all of my adult life. Mostly console gaming. A few years back I built a dedicated gaming rig, but I still use it with a controller from my couch connected to a TV.

So this is a win for couch gamers and open source in general.

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Great context, thanks for adding it
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Sounds like an AI comment.
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Why is DRM being implemented in the Kernel; What is the profile for an end-user who wants this in their FOSS?
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Here it doesn’t mean “digital rights management”, but “Direct Rendering Manager”, a component of the kernel’s graphics stack: https://docs.kernel.org/gpu/?utm_source=chatgpt.com
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People who want to play video games, or watch videos using hardware decoding, or train machine learning models? DRM here means https://en.wikipedia.org/wiki/Direct_Rendering_Manager

> DRM exposes an API that user-space programs can use to send commands and data to the GPU and perform operations such as configuring the mode setting of the display.

> User-space programs can use the DRM API to command the GPU to do hardware-accelerated 3D rendering and video decoding, as well as GPGPU computing.

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The Direct Rendering Manager is useful for any Linux user who wants to display things on a monitor (unless you're happy with like 640x480 VESA, in which case maybe you don't need it)
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This is DRM as in Direct Rendering Manager, which is the kernel interface to GPU hardware; not Digital Rights Management.
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Named long before Digital Rights Management was a thing (or at least the 3 letter acronym existed for it).
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Different DRM, the one in the kernel is Direct Rendering Manager, which is basically managing access to the GPU.
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DRM refers to Direct Rendering Manager in this context.
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DRM = Direct Rendering Manager. GPU scheduling.
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its the Direct Rendering Manager, not the other DRM
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