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Nitpick: not Gorilla.bas; it was the actual OG, Artillery. Prototypes, which used sprites ripped from Lemmings, were even named "Lemartillery".

And the creative bankrupcy of T17 is a whole another topic. I would rather suggest that they lucked into Worms when Davidson approached them by happenstance, and would not survive otherwise.

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Scorched Earth always comes to mind as an influential early artillery game, but it too was PC, so hard to say.

I actually remember it's stupid tagline better than the name, "The mother of all games" indeed. But that is what I was searching for to get the name.

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At least some reviews for Worms mentioned Scorched Earth (in superlatives too). It was big enough that systems that didn't have it, wish they had it.
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Yeah Worms was coded on Amiga computers in a part of the world that was extremely Amiga heavy so it’s unlikely Gorillas.bas is the reference point.
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https://www.lemonamiga.com/game/tanx 1991 is what came to mind for me.
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Worms were such great games. I just had a look at what Team 17 is up to now and [they're doing surprisingly well.](https://www.team17.com/) Some great games in their portfolio.

Epic also did really well changing with the times. From Jazz Jackrabbit to one of the largest developers in the world.

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Also remember the guys who made Commander Keen.
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Yeah, did they ever go on to do anything else?

:-D

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They worked on one thing forever
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The author, Bruno Dias, has a blog[1] where he often discusses games and game design, especially from a narrative perspective; he worked as a Narrative Designer for Failbetter, the studio that did the Fallen London/Sunless Seas/Sunless Skies games. I check in on it somewhat regularly, he organizes his thoughts on the topic quite well.

[1]: https://azhdarchid.com/

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