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But it has the right creative vibe which is the point really. Apple has a general creative aesthetic which plays well with artsy games like mixtape.

It's a very deliberate choice when if it doesn't make sense to gamers.

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cutscenes are often the most demanding part of a game!
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it's not super well optimized I think. unreal engine 5 is taxing even without a lot of gameplay or stuff on screen
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I'm not sure who that line is supposed to impress. Gamers focusing on graphically demanding AAA games would laugh at this. People who don't game much probably won't know whether this is good or not.
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