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Mac studio wins in memory capacity, price, perf/watt and value.

RTX 6000 wins in performance, if your model can fit into the VRAM.

There are very obvious and clear advantages to a Mac Studio. It's an entire system for one and you're getting a world class CPU as well.

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> Mac studio wins in memory capacity, price, perf/watt and value.

[citation needed]. I have personally specced out and built an nvidia GPU-based machine which after some optimization, handily beat the Mac Studio in terms of tokens/watt for LLM inference with most models. This was in the M2 Ultra era, and I haven't run the numbers for the later generations, but nvidia's cards have gotten faster just as Apple's CPUs/GPUs have, so I would guess that it's still possible to do.

> RTX 6000 wins in performance, if your model can fit into the VRAM.

"if your model can fit into the VRAM" can be true for the Mac as well.

> There are very obvious and clear advantages to a Mac Studio.

There are certain advantages for sure, depending on your use case. They may _seem_ to be obvious, but as evidenced above, I believe that many people overestimate the Mac's superiority on the metrics you cite when comparing a Mac vs. a dedicated GPU for LLM inference.

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> "if your model can fit into the VRAM" can be true for the Mac as well.

It is much more likely for your model to fit in large unified memory of a Mac than the smaller more limited memory of a GPU. Even going with two 5090s, you now have to shard your model and that is a PITA.

But it turns out that MoE is the solution both for running models on macs of limited computer power means (not as fast as GPUs), and on multiple GPUs that require sharding the model.

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> It is much more likely for your model to fit in large unified memory of a Mac than the smaller more limited memory of a GPU.

I bristle at general statements like this when it obviously depends on the specific Mac and GPU in question. But yes, comparing a maxed out M5 Ultra with an RTX 6000, the Mac has much more memory.

> Even going with two 5090s, you now have to shard your model and that is a PITA.

Every modern tool does this for you automatically. It is absolutely not a pain in the least (e.g. llama.cpp ships with pipeline parallelism enabled by default).

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Sharding a dense model using Tensor Parallelism (TP) across dual RTX 5090s has a significantly worse performance penalty over PCIe than sharding an MoE model.

If you are using multiple GPUs, MoE is basically going to be your only workable choice unless you can leverage pipeline parallelism (only half your GPUs can work on a prompt at a time, so you need to process prompts back to back in a pipeline setup, and they better be doing similar things because your vram is limited).

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  [citation needed].
No need. You can infer the logic with this line I wrote:

  RTX 6000 wins in performance, if your model can fit into the VRAM.
I'm not sure what the controversy is here.
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You made claims about performance per watt and other metrics which were completely unsubstantiated and aren't backed up by the line you quoted. That's what I was asking for citations about.
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Energy efficiency is in another league with the Mac Studio for local workloads.

I can run agents using deepseek v4 flash or Qwen 3.8 on my m3 ultra and it will be lukewarm and the fan will eventually start blowing softly.

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I’ve run the numbers on this, and an optimized nVidia build can meet or beat Apple platforms in terms of tokens per watt, which is the most important efficiency metric if what you care about is using the least amount of energy to generate a given response.

Yes, the Mac might get lukewarm, but it will take 2-3+ times longer to do the same task.

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It better because you’ll need a few of them to run some larger models (I’ll be just as vague citing which models).
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I was not speaking about specific models so I didn’t feel the need to cite any. Not sure why the backhanded insult was necessary. You need multiple Mac Studios to run the largest models as well, so neither is a one-size-fits-all device.

If you can show me a model for which a Mac is faster than the RTX 6000 then I’ll be happy to update or retract my statement.

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