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Having used a variety of pre-iPhone WinCE, Palm, Psion, etc PDAs, going purely by bullet points specs, the best WinMo devices launched in 2007 were capable and even feature-rich, but I agree the overall user experience was hobbled. Large touch-screen devices integrating phone, data and media needed a different UX and OS. MSFT's business was too platform-centric to take the strategic risk and their mindset was too incremental to make the conceptual leap.

I was at the 2007 iPhone announcement, got hands-on a prototype in the booth and had a dev unit pre-ship. As a technology strategist for a F500 ISV, my job was to assess the changing mobile device landscape. With the iPhone I think Apple deserves significant credit for two big things: the conceptual leap to a new UX/OS and going all-in on the large touch screen. Completely sacrificing both a physical keyboard or pen was bold and controversial.

While it was the right long-term vision, the reality which often gets glossed over, is the iPhone 1 didn't deliver on the vision and early adopters struggled. It wasn't until the iPhone 3G shipped 18 months later and the app store was released that the iPhone first began to slowly fulfill it's promise. I didn't daily drive an iPhone until the 3G. In recent years, I think many look back with rose-colored glasses at the iPhone launch and give Apple even more expansive credit for the "iPhone breakthrough" than the legitimate credit they justly deserve. Of the major players at the time, Apple was the only one who could make those bold choices because they didn't have existing phone products or platform agendas to preserve.

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Apple understood software/hardware and how to marry the two together (in a way that the general public wanted to use) if it was easy, Microsoft or someone in the Linux world with hardware would be further long but they’re not.

Combining hardware and software the OS was done by many companies in the 1980s because if you wanted to sell something you had to do both and it’s been well over 36 years no one has really stepped up.

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This shorthand that marketing means a bad thing is actually not true for Apple. Apple's marketing is how it ought to be at every company. They do market research to figure out what users need, they famously came up with the iPod's click wheel, they don't just do the ads. Of course Apple is eminently critiquable, but its marketing division is what everybody should do.
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Reading with understanding is absent in your skillset.

I exactly wrote that Microsoft devices were quite bad as they came too soon. And Apple came at the right moment, when low power chips were powerful enough, touchscreens were precise enough without a pen. And device had acceptable consumption, batteries had decent capacity, lifespan.

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> I exactly wrote that Microsoft devices were quite bad as they came too soon. And Apple came at the right moment, when low power chips were powerful enough, touchscreens were precise enough without a pen. And device had acceptable consumption, batteries had decent capacity, lifespan.

The argument is heavily reductionist because it treats technical breakthroughs as passive market timing rather than active, high-risk engineering.

Apple did not succeed by waiting for silicon to become fast enough to brute-force a desktop UI into a handheld. Instead, they reimagined the hardware-software stack from the ground up specifically around human fingertips and GPU acceleration.

Apple incorporated a GPU to accelerate the graphics. Apple acquired Fingerworks in 2005 and built custom chips to make multitouch viable. When Blackberry engineers were in disbelief about battery life, they cracked open an iPhone and found the battery occupied nearly the entire case. Apple also invested in aggressive thermal and power co-design such as power-gating states, dynamic clocks, ambient light sensors, etc.

It's because Apple was vertically oriented, they were able to make the necessary hardware advances.

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It’s easy to forget what a difference multitouch capacitive touchscreens made to mobile devices. As far as I’m aware, the iPhone was the first device to use it at scale. Apple also spent years designing a new interaction paradigm for it, taking multitouch from cool tech demo (Fingerworks) to the mainstream.

Microsoft had Windows Mobile and WinCE for years before iOS, but typically they got the UI wrong and tried to jam a desktop interface on a mobile OS (a few years later they overcompensated and jammed a tablet interface on a desktop OS). By the time the iPhone was out it was too late to rework Mobile into a multitouch OS.

Famously, the BlackBerry guys thought it was impossible to put a full desktop os on a phone, and that Apple must have faked the initial demo. Again, by the time they could respond by ditching their existing software and buying QNX it was too late for them too.

Android only survived because it was a new OS and the team immediately ditched their Blackberry clone UI and built an iOS clone instead. Even then it took until at least v5 before it was as smooth as iOS, and the tablet story is still poor.

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Mr. Schmidt helped out enormously… :)
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The Kin was pretty cool. Very usable with cheap hardware and cheap data plans. If the timing was a bit different, Microsoft might not have been tempted to commit infanticide.
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From what I remember, they bought Danger which had a popular product that worked, but some VP made them rewrite all their software on a Microsoft stack. This took years and didn’t work very well. By the time they were finally released they were woefully outdated and only on the market for a few weeks before being killed.
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Imagine having to go to Start - Programs - Phone, in order to make a call.
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Sure, I can imagine it. But I had a Windows Mobile phone and definitely didn't need to do this, there was a Phone button on the start screen.
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