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I think it'd be pretty easy to fix, too. Have a point on the line that represents "10 seconds from now" and orient your camera along the line between that and the point representation of your car, with slow, smooth panning so as not to get jerky transitions. If "10 seconds from now" is within a certain range of the car, it ought to just default to whatever its doing now.
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I found it useful because it shows context for the next turn and information about the street network near the next turn
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I agree and for me that weirdly felt more natural
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It could possibly be less nausea-inducing and make the turns less jarring if the follow pespective was slightly elevated and not at ground level.
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you might find it better in openstreetmap

https://x.com/rikarends/status/2093273761797554552

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I feel like video game logic would be useful here where a view like this would replace the main view and the “macro view” would be a minimap in the corner.

I think where the actual distraction is comes from the level of detail. It would actually benefit from just having silhouettes or lower resolution “suggestions” of what’s there. It’s maybe just the buildings on the corners of turns or specific landmarks you’d want fully rendered so people could follow ambiguous directions like “Turn left at church, but not the Methodist church the Episcopal one!”

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