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Switching away from Python would not fix this. EVE Online runs its world without instancing or shards, meaning you cannot scale out the simulation when a single zone is overcrowded. Pretty much every other online game avoids this problem by making it impossible to have thousands of players in the same area because networking every players' actions to thousands of players is always problematic
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But one of EVE’s biggest selling points is specifically the 1000s of players in one area.
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Yes, I am saying time dilation is a necessary compromise because of that.
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I have to remember the "time dilation" excuse for the next production issue lol

edit: maybe the path to unlimited processing speed is to send a data center through space near speed of light. That's how it works right?

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Universe must run on same software... since stuff since to slow down near black holes too
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