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I know this wasn’t the crux of your post, but do you find that you primarily look at types as puzzles in a majority of your code? I have a fundamentally different view and find other perspectives interesting when thinking about language design.

As a separate point, I think this is an excellent example of making invalid states unrepresentable.

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Types are puzzles in a good way.

If you were to design Ikea furniture, you'd make pieces that only fit in to the total configuration the correct way.

Types provide that same phenomenon in programming imo. At the end of the day we are shoveling and playing with bytes so we need to provide handles to these processes which make sure that we can't fit a "square peg into a round hole"

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I think this is similar to what Axum does to make sure your router has its state declared before you try to instantiate it. Are there other examples in popular libraries?
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One of my favorite useful patterns
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I’ve been experimenting with Rust’s type state pattern—I’m trying to build something that builds an inventory of some object storage prefix (recording the version and size of each object in the prefix), but the pattern seemed so cumbersome. The goal was to avoid committing to a particular I/O color (sync vs async) and to have a testable no_std core, but I have so much less confidence in the typestate version compared to the “define traits for I/O and build an imperative loop around it”. I’m curious if anyone has suggestions (I realize it’s probably difficult to help without access to source code).
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Why is it cumbersome?
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The article also mentions that typestates can be cumbersome:

> Typestate improves code faultlessness and testability, but comes at the cost of more boilerplate code and can degrade readability.

I have noticed this in my own code. `Ticket` with an internal variable tracking the state makes using it simpler. I just have to store one object in my struct `struct MyData { ticket: Ticket }` and call `ticket` methods in the correct order.

Typestate `Ticket<T>` is not as simple. I have to wrap it in my own enum: `enum TicketState { Ticket1(Ticket<Func1Done>), Ticket2(Ticket<Func2Done>), }` to store in my struct: `struct MyData { ticket: TicketState }`. Then every time I call `ticket` methods, I must extract the correct variant value first. That degrades readability and creates extra run-time cost.

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You don't need the enum? You just require Ticket<T_0> as a function argument.

It's really not that cumbersome, it's like two extra lines of code...

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I’m probably doing it wrong, but when there’s a state with multiple transitions out, I can either model it as distinct methods per transition in which case the caller needs to know how to transition between states or I can have the caller pass an enum in which moves the branch into the state machine at the expense of an enum and a match statement. It’s also like 10x the code. Again, I’m very open to the possibility that I’m doing something wrong. Curious how you would model a state machine for (1) reserving the right to do the inventory (2) querying the next page of results (based on a cursor) and (3) recording the page information and the next cursor.
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In the type state pattern you would have something like this

pub trait ValidState {}

struct StateMachine<'a, T>

where

  T: ValidState 
{

untyped: &'a mut UntypedStateMachine,

_marker: PhantomData<T>

}

fn reserve_right<'a>(state: StateMachine<'a, Begin>) -> StateMachine<'a, Reserved>

fn query<'a>(state: StateMachine<'a, Reserved>) -> StateMachine<'a, Queried>

fn record<'a>(state: StateMachine<'a, Queried>) -> StateMachine<'a, Recorded>

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why not just create a wrapper type for the payload that is returned by func1 and func2 takes it as a parameter?
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That's fair but then you have to make your args a struct for this bespoke purpose; an anti pattern.

Also, many other functions can depend on the ticket from func_1. So making the ticket separate and generic on the process is the right (imo) solution here.

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Why should this be such a bad anti pattern? Sure, a function might not need to work on the entire data model, but with pass by reference, does it matter that much? I dont see big negatives by using struct args, possibly wrapped in some typestate.

On the other hand, doesnt seprating args and typestate defeat the purpose? Since they can now be constructed separately.

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It's because I use Ticket<T> in situations where I need to remember (force other users to use) a sequence of functions that take arguments not necessarily constructed by others.

async fn write_buffer(buf: &mut [u8]) -> Ticket<BufferWritten>

//Best that it it's own function for readability

async fn complex_counter_logic(ctr: Arc<AtomicUsize>, ticket: Ticket<BufferWritten>) -> Ticket<ComplexCounterLogic>

//One could also place all the data in a giant struct and move that across all functions but that eventually leads to struct bloat unless we use an explicit state machine, in which case type state is better

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Because you may want to share certain behaviors between the two wrapper types via generic impl
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That sounds like a Wrapper<Func1Payload>, not a Ticket<Func1Call> that will become an extra parameter of Func2 whose only purpose is to prove to Func2 that you called Func1.

Maybe I misunderstood something.

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Okay let's say you had three functions

func1(foo_0) -> bar0

func2(foo_1, foo_2) -> bar1

func3(foo_3, foo_3) -> bar2

And you wanted to make sure that func2 and func3 can only be called after func1 has been called.

A wrapper on the output of func1 here would be awkward because then you return Wrapper<Func1Done>(bar0). But func2 does not even need a bar0 and neither does func3.

So the solution is to return (bar0, Wrapper<Func1Done>) from func1 where

struct Wrapper<T>(//cheating ())

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I think this is a good argument for the Ticket, however, for the case where these three functions are generically useful, not just used in this specified order, I would write a specific function, just copy-paste of the bodies capturing the required ordering as an implementation detail.

Obviously if you are operating in a wide, concurrent async system then the Ticket and separate function calls is the better mechanism for the ordering.

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