[1] https://www.bay12games.com/dwarves/
[2] https://store.steampowered.com/app/975370/Dwarf_Fortress/
I know that the keyboard features are coming at some point, but I doubt it's a very high priority. My hopes rest on the modding improvements; once the UI becomes moddable, the old one is recreated in an instant. Until that, I'll stick to the trusty 0.47. (I have bought the "new" game to show support and thank for all the earlier work, of course.)
When he asked whether long time supporters would want to pay $30 bucks for the game I don't think that was implied? Seems fair to be annoyed.
Old controls were on their roadmap for a long time, but the benefit from their perspective shrinks as time goes on. I doubt we'll see it at this point.
They complain there are few Mac players on Steam. Well, I'm not going to buy it if it doesn't run on the desktop OS [1] i use most, duh.
[1] My Linux boxes are headless. And the windows boxes I have to RDP into them. That may work for a game with a beginning and and end via Steam streaming or something, but not for a forever game you just keep around.
Apple insist on having their own apis and they don’t maintain compatibility for older software for very long, these 2 facts explain things fine on their own. Game devs don’t want a major support burden, they’re happy to patch here and there but constant dropping of apis or even architectures is a lot to handle. The bigger impact is that macOS ends up with a lot less old games that still run, if you need a critical mass of games to become a gaming platform, that constant bleed of legacy games will always slow macOS down.
As for gaming specific features, Metal is a perfectly fine api whose only real problem is that it’s different from the other platforms. Maybe not the best, but certainly not terrible. They also have a really nice capability floor, it’s practical to make a modern game work on any Mac from the last X years (maybe the neo complicates that a bit).
There’s probably a few gaming specific capabilities they could improve on, mouse input especially, but that’s never been the real issue.
What fraction of game studios still even exist 10 years after releasing a game?
Also - I might be wrong, but I was under the impression that running DF through a terminal is (was...) possible if you're not using a graphical tileset (perhaps even with... ha)?
And I do use that option, as i said, for games that you play in finite sessions and that have a beginning and an end.
Also as I said, I don't use it for forever games (mmos or endless simulators like DF) by choice. My playing pattern for those is not finite and relatively long sessions. I fire them for a short break, do something in them, close them and move along.
If you have to turn on a separate box for that half your short break is gone with booting and shutting down. And you may lose interest before the other box is finished booting.
Same for running games under crossover. Start crossover - SLOOOW. Wait for the game to start through the layers of emulation - SLOOW. It's fine if it's a weekend and I want to play say Dishonored [1] for a few hours. It's not fine if I want to spend 20 min improving a build in Minecraft and then go do irl stuff.
[1] Dishonored is an example of the type of game I'd jump through hoops to play. I've always streamed it actually. No idea how it runs in Crossover.
Can't be too mad about it though, it was free back then too.
Tack on having to pay Apple to play in their shitty ecosystem and it makes complete sense.
Wine/proton as a gaming ABI/runtime is perfectly fine, Microsoft used to do a lot to maintain backcompat and that spirit has clearly distilled into proton: it even runs games Windows is unable to (most recent example of mine is Black and White).
If I were making games I wouldn't support it either. Apple does just about everything to not support backwards compat.
Also sounds like they added back the keyboard support so there’s literally no issue?
> In excess of 10k, I'm sure.
Sure sounds like you got your moneys worth.