What about loading in some rare items in Diablo 1 on your local save and them importing them into Battlnet? especially before Diablo 2, 1.10?
How about Early Minecraft - we’re talking Beta days. Did you test out those X-Ray block packs that helped you see diamonds?
Cheating literally only matters when there’s a PvP or leaderboard or whatever glory-theft that comes from it. It’s only really shamed on when it hurts other people’s gameplay experience - like screwing with a leaderboard at the “low pain” end and ruining a multiplayer experience in the middle end. For everything else, it’s an experience modifier or a difficulty slider for your own private game experience. Lots of games nowadays add in those difficulty sliders directly or add sandbox modes where there used to be “cheating” that stuff in.
MMOs, especially runescape are inherently multiplayer experiences and cheating in them hurts the game community. Your examples are all from games that are single player (though with multiplayer options, Diablo and Minecraft in particular)
I highly doubt I'd have ever given a damn about programming if I hadn't tried my hand at Scar scripting as a kid for both RuneScape and Neopets. Simultaneously, I also scammed people and ripped off friends in various games, but that the two activities were mutually exclusive and I was just an asshole. I'm glad I got to explore the worst part of myself in a sandboxed environment rather than taking it to any serious level.