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Because it’s a very complex task to do especially with any level of quality and consistency.

Classical algorithmic approaches for data to CAD are quite unreliable heck commercial CAD software still struggles turning scanned 2D plans into sketches with any degree of reliability.

Something of this scale would normally require 1000’s and 1000’s of man hours in manual modeling, placement and quality control.

Some of the latest prompt to CAD agents and models I’ve seen are the most impressive use of AI I’ve seen in a long time.

At least for me this is rather exiting since it gives me the ability to turn many more ideas into reality as a hobbyist rather than spending the entire weekend in Fusion 360.

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I'm interested in this, what is the best current method/tool for this task?
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the topology/texturing critique is fair for mesh generation, but code-generated worlds mostly sidestep it. when the model writes three.js or blender scripts, geometry comes from primitives, csg, and parametric construction, so topology is clean by construction rather than something you clean up after. texturing is still a gap, agreed, though procedural materials cover more than people expect.
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> I've yet to see a single agent generated piece of software above that bar.

Begs the question, an earnest one: what software would be above that bar?

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Why don't you try to do it yourself with Fable and compare it with this one? Even with AI there are still a lot of work, knowledge, and gotchas involved. What's the point of such comment?
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