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I mentioned the same thing to OP by email, but this story is too good to block on that.
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You made the right call. Very interesting article and great to hear about the history of game development that isn't focussed on the US market.
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I couldn't detect it from my casual read. English is almost certainly OP's second language so it seems much more forgivable.
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Yes, and that is unfortunately the worst of the fuzzy areas. We get a lot of emails from non-native English speakers asking why their posts are getting killed. This is what I usually say these days:

We understand that our non-native English speaking users are in a special position with all of this, and we sympathize - but we don't have an easy way to treat posts differently on that basis. What we're telling such users is to please write in your own voice and don't worry about any mistakes, because those are rapidly becoming signs of authenticity at this point (https://hn.algolia.com/?dateRange=all&page=0&prefix=false&qu...).

To judge by how the AI classifiers react, translation tools are leaving a ton of LLM imprints on text which are not strictly about translation. As many of us have been learning, it's hard to restrict what these systems do. They are overeager on every level.

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Yeah I think it's not 100% AI but my vomit senses started tingling at

> The test was deliberate.

> Step one, the safe ask

> Step two, the unfair ask

My guess "AI write a blog post about this" and then he edited it, but didn't quite eliminate the stench. Pretty close though to be fair.

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To me, someone with interest in amiga games and low level assembly ports, having that write up being done by hand wasn't load bearing.

Though I'd admit that using claude for a few hours every day this year desensitivized me to its prose :-)

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I hear you. However I wrote that assembly code 33+ ago :) Again, I mentioned elsewhere on this post and in the article, I had to review and/or edit every line in this post. AI biggest help in writing was referencing the right source / graphics..etc. Thanks
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There were a couple of AI tropes but not overly so. This is a great story, especially if you’ve programmed the Amiga before.

Think of it as: this is a story that quite possibly would not be told without AI to help with the writeup.

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Your last point is exactly right. I wouldn't have had the time to do this port and write-up without the help of AI. Having said that, the AI wrote this based on my own notes and I edited and reviewed every line over a week. AI also helped with extracting screenshots and code snippets which would have taking me more time. I don't like to read AI writing either, but I thought that the fact that this is based on my own notes and experience and using original code and screenshots from the 90s would be of interest to the community. Thanks
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Tics, tropes are worn out predictable plot devices
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