Decompilation of a game and another larger decompile project. I'm working on it solo. I use 50 sub-agent, one per target function or translation unit. Often there is some progress in a unit but it's not done. So it requires a lot of cycles per function. Notably a single ~80kb function took about a week of constant sol-ultra attention before reaching exactness. The game I'm targeting has ~5000 total functions. The other decompile project has ~10k+ functions.
I'm sure I could be more token efficient, but this was/is also a learning process for me since I never did such an extremely large project before that would take multiple man years before AI.