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Yes, AOSP includes a lot of GPLv2 code and we use GPLv2 licensing ourselves including for our Vanadium browser project. We don't want GrapheneOS to be more restrictively licensed than the Linux kernel and AOSP so we avoid GPLv3 code bundled with the OS. GPLv3 is perfectly acceptable for apps in our App Store but we don't want it for the ones in the OS.
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Yes, the GPLv2 license does not have the same restrictions GPLv3 does, it does not necessitate making the code it is bundled with GPLv2.
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Neither does the GPLv3:

A compilation of a covered work with other separate and independent works, which are not by their nature extensions of the covered work, and which are not combined with it such as to form a larger program, in or on a volume of a storage or distribution medium, is called an “aggregate” if the compilation and its resulting copyright are not used to limit the access or legal rights of the compilation's users beyond what the individual works permit. Inclusion of a covered work in an aggregate does not cause this License to apply to the other parts of the aggregate.

If you'd include a GPLv3 gallery app in, say, a mobile OS, it does not mean that the rest of the OS has to be under the GPLv3. It merely means that you cannot limit the user's right when it comes to the GPLv3-part (the gallery app). They would still be allowed to redistribute/modify it and you have to provide the source code on request.

You only have to make other code GPLv3 if you somehow create a derivative work (e.g. linking against a GPLv3 library).

(IANAL blah blah)

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Linux is GPLv2, though. Not sure if that makes a difference here.
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