It's simultaneously an amazing achievement, worth the money I paid, a redemption story for Hello Games, and yet disappointing in a way that e.g. BOTW is not.
One of these years I plan to dive back in again, hoping to find that the sum of all the updates has provided some new story progression I will find meaningful and give me a reason to exercise all the new game mechanics. I'm hopeful!
All I know is that they worked hard on this game and found plenty of people who enjoy playing it a lot and that’s that. Doesn’t mean they are wrong, doesn’t mean I’m wrong in bouncing off. I do think it is interesting to explore why I bounced off and others might not – I can identify with many of the negative comments here, especially the 10,000 bowls of oatmeal one regarding the procedural generation which probably was the one thing I was most fascinated by when I decided to install the game – but there are so many other systems and elements in this game that if you more into those I can easily see why the game works much better for you.
The gameplay is completely engaging and this update looks like it fills in even more spaces than were hoped for.
Early access, early release, beta, whatever is just an euphemism of becoming a backer. You thought you buy something final, and in the end you become a financier. You lend your money upfront. All this because a group of pampered kids can't keep a deadline. And think that the world is a playground and they can keep their game 5 years in early access. Get a grip.
Sorry. You release your shit, it gets evaluated, end of story. Nobody cares the rest. Gaming space is already half dead because people think that sitting at a game company means you get to have knitting lessons during workhours, and you can daydream and chitchat all day long. Ridiculous.
this is very obviously untrue, as evidenced by no man's sky.
Also what was it when the game released? It was waaay negative.
yeah, it was. and now it isn't.
this is known as a "turnaround".
They launched an empty, hollow game. And the features they've bolted on "for free" haven't addressed any of the core gameplay or emptiness issues people have with it. Most of their new systems are half baked—confusing and only adding to the game design mess the game came out with.
I'm convinced the reputation that they executed a "turnaround" is based on them staggering a few nonsense releases and being good on social media ad spends. The game is still bad and not worth the money.
The benefit to the NMS team for this is they'll have people half willing to try their next game because they "didn't give up". Not the worse idea, but I think we're over stating the heroicness of this.
why scare quotes around for free? they were free.
>haven't addressed any of the core gameplay or emptiness issues people have with it.
i went from hating it to really enjoying it. i am not the only one.
>based on them staggering a few nonsense releases and being good on social media ad spends. The game is still bad and not worth the money.
my comment comes from my opinion and my experience, not social media. i think its a good game, and i would say it's absolutely worth the money.
That said, I don't agree with their take at all. Hello Games offered a mountain of content that's right in the bullseye center of game's core vibe and identity; and continuing to hold the original critique against them based on the "not procedural enough" argument is increasingly equivocating between two different things. You've been given a game that's more than worth the cost of admission, and you'll see dozens, hundreds, of slop space games come and go with less than one tenth the value proposition of NMS. That should be more than enough to quell 99% of the criticism.
The fact that it's not procedural enough amounts to, say, feeling that The Odyssey was good, not great. For however true that is, it's not a scandal.
Here, NMS launched with abysmal content and atrocious systems. Now at least it doesn't have abysmal content. A bad game is a bad game (yes, my opinion).
Not that they're bad, but wording them like they're some huge act of generosity from the studio instead of a reasonable expectation pushes the baseline away from where it should be.
the game now has Y and Z. i did not purchase the game expecting those updates. i did not pay for those updates. so it seems completely reasonable to consider those updates to be free.
wording it as something i paid for when i didn't pushes the baseline towards dishonesty.
Were it an early access game, you would in fact be purchasing expecting updates. Not guaranteed updates, but certainly expecting them. This game was an amazing early access release in all but name.
I'm not saying you should word it as updates you paid for, you just don't word them as if they're an act of generosity. Just call them "updates", not "free updates" like you did right before the reply that put "free updates" in quotes.
that sums it up.
Yeah. Back in the day, those would almost always be paid expansions... if not whole-ass sequels.
There's a subset of video game players these days who expect years and years of substantial changes to a game. Why, back in my day you had to pay for anything more than a game-breaking bug fix... and you counted yourself lucky if you even got those!
There's a difference between DLC and providing "the base game content" – which No Man's Sky was doing. It wasn't an actual game on launch and it's barely one now. They could have cut their losses but it would've ended the studio.
Now they're being touted as a paragon of scrappy game dev. Which is wrong.
I'd argue that it was barely a game at launch, and it's still barely a game today... it has always been a sandbox with very little game in it, and that's fine. [0] But that's neither here nor there.
They released a "game" ten years ago. They've updated that "game" many times and never charged for updates.
That makes those updates free. You can justifiably be angry about the circumstances of the launch, and justifiably be angry that anyone's saying anything good about the devs. That doesn't change the fact that this [3]
And the features they've bolted on "for free"...
is an asinine use of scare quotes. The updates were delivered free of charge, and the price of the base game hasn't been increased to account for them. This makes them free updates.[0] See the fourth paragraph of [1] as well as most of [2] for a little more commentary on this.
[1] <https://news.ycombinator.com/item?id=49630148>
Not that they wouldn't mess up all the time, but the punishment for messing up was severe.
And paid expansions were often the size of a whole game by themselves. Those are a lot of value, and there's nothing wrong with them. They even still exist today, though rarer.
Maybe the NMS's updates did amount to one or two expansions throughout the 10 years of updates, but they were done piecemeal. Were it not a game that massively under delivered on release, they could've gone that route.
Sounds like being required to ship a "complete working game" didn't matter much. Weird.
> And paid expansions were often the size of a whole game by themselves.
And many were not. Plus, if we ignore shovelware -both past and present- most games these days are way larger than they were back in the day.
Have you ever gone back and played those old games you fuzzily remember through a haze of nostalgia? Many of them [0] would be derided as low-effort asset flips [1] these days. Many of the NMS updates (and tragically many updates to other games) definitely would qualify as "expansion pack"-sized. Some updates are big enough to be whole-ass overhauls. It's _nuts_ how much work some industrious indie game devs put into their games.
It's fine to be angry at how the circumstances of NMS's launch, and be sore that Hello Games is getting any praise after all that. But it's dishonest to refuse to recognize both that a very vocal subset of gamers expects that games will come with months and years of substantial post-release changes provided free-of-charge and that many devs -for better or worse- provide what these folks are demanding.
[0] ...but definitely not all of them...
[1] Granted, all sorts of things get called "asset flips", so the "low-effort" part is the important bit here.
Now, as someone who is an avid retro gamer, I play plenty of those old games you're talking about. In the very old days, games were definitely shorter, but by the 5th and 6th gen, the gap isn't quite as big. If anything, they're often too large now, but that's neither here nor there. Budgets are bigger, teams are bigger, and most importantly, the consumer base is bigger. So size of games and expansions needs to be looked at relatively.
Regardless, for non-early access (of which NMS is an example of in all but name) and non-live service games, there mostly isn't an expectation that content will be added, only that updates will be made that improve and fix what's there. The exceptions are mostly when there's a pattern of content uodates happening before, or when something is clearly incomplete compared to what's usual for a series. See the Monster Hunter series as an example for both the latter ones.
Overall, it's natural for customers to want things that are at least as good or better than before when technology improves. It's the opposite that should not be happening.
> based on them staggering a few nonsense releases
This has to be a troll. Or you haven’t touched the game in years.
What other game has had 10 years of free updates that has dramatically changed the game?
You can build bases, manage settlements, maintain a fleet, build ships and exocraft, build multi-tools, have pets battle each other, cook food, manage the economy... but there's only a thin relationship/lore system and not much of a difficulty ramp at any point.
You're space farming, if you expect anything else you won't like it.