I really hated the fact that Fallout 4 doesn't communicate to you what missions are procedural and which ones are actually handcrafted. This is the most frustrating part of that game. The procedural missions lack narrative closure, so you keep playing for a payoff that never comes
I personally really enjoyed Watch Dogs: Legion. It wasn't so much that each individual was very unique. Moreso the concept of being able to become anyone.
FC3 is generally quite favorably reviewed. NMS could have been far more interesting if about 25% of the planets had relatively peaceful weather, wildlife, and sentinels, and had palatable color schemes, but near every single planet is either +200C, -200C, or radioactive, and the calm ones are lunar landscapes or barren.
The GTA franchise already broke away from this in the currently existing titles, but that's not a fair comparison given that GTA worlds are mostly handcrafted.
Idunno man I thought Far Cry 5 was brilliant. Sure there was a fair amount of copy pasting but it was such a blast that I didn't care and the game was over before I was ready for it. The whole psychedelic religious cult critique was a really interesting premise and I really liked the main antagonist and his sister. I just wish they had some way of concluding the story that allowed you to continue to get into all the ridiculous chaos it offers. Once everything is settled its just too peaceful.