There's also not very much I would say is technically impressive about it at all, and definitely not anything people normally reach for. The bandwidth of the asset streaming they accomplished on the PS4, with such a small team that still had to build the rest of the game, is the only thing that makes me raise an eyebrow. In fact, that may as well have been the real gain of crunching down how planets are described rather than the huge number of planets themselves. Even that's not particularly groundbreaking if you take away the context of the small team. And at that point we have to ask ourselves if it's groundbreaking, or just very intelligent and clever pragmatism. Impressive in a labor lens, not a technical one.
> NMS is an amazing game with no soul.
I found the game in the early days to be incredibly soulful - it was almost an interactive poem. Full of emptiness and loss. I loved it back then.