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Package size has very low correlation to launch time. The binary and assets are separate. Additionally some slow app launches are simply waiting for a network request or chain before the view controller renders.
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Situational. But often these apps are doing something just using that standard ios ux library from the really old days, and they open almost instantly as a result as it was designed to work on an iphone 3gs.
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In theory, sure, but in practice devs who care about package size correlate to those who care about launch times.
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