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Rust is great for GPU programming, or at least for writing the Host (CPU) side without friction. WGPU or FFI-based Vulkan etc bindings for graphics. Cudarc + normal Cuda kernels for general purpose compute. I bring these up as they're easy-to-use and mature.
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thanks for the pointer, I will check them out
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Yeah, you're still stuck with DSL's there, but not for lack of trying https://github.com/NVlabs/cuda-oxide
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