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It's also only 45 frames uncompressed at 4k. It's remarkably easy to hit that if your base assets are mostly raster rather than vector for a dynamic scene.

Obviously, they should try harder, and this is an explanation rather than an excuse, but the graphics assets are mostly why.

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Why would you need that kind of resolution for a weather app? What are you even going to depict with all those pixels?
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I have deep faith you can find the imagination with in you to understand
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