The biggest downsides are the poor standard library that ships with Rust and the non prescriptive project structure which puts too much authority on the writer to figure out.
The biggest wins are that runtime exceptions and concurrency bugs are impossible. So you can basically write Rust with your eyes closed and, if it compiles, it's probably right.
Due to the high level of trust the compiler gives you, PR reviews (and reviewing AI generated code) is limited to design decisions and logic implementations.
I only really think about architectural decisions, like "this code belongs to X domain, so I should put it in X crate" or "my project should use a hexagonal architecture, does this change violate that? Should I create a package/crate to contain this logic?"
If you don't care about optimisations, a naive implementation in Rust will effortlessly outperform C# and use orders of magnitude less resources, but optionally, the pay off for optimisation is high.