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I remember getting a 80387 (coprocessor for the 80386) and POVRAY renders going from running for days to still many minutes but you could sit and watch it.
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Any modern processor has different execution ports specialized in different things and replicated a different number of times, and all of them can execute instructions in parallel.

It schedules to these transparently for you, that's known as superscalar execution. To maximize occupation, out-of-order execution and simultaneous multithreading are used.

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Sure, but this was five (or six?) generations before actual superscalar x86 processors.
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Three - after 8086 you had 80286, 80386, 80486 and then Pentium (superscalar).
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80186 is often forgotten to have existed because it didn't see much success in the market / because IBM skipped it and went with 80286 for the AT, but it did exist.
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80186 Was not IBM PC compatible. It had e.g. a PIC, DMA and timer built-in, and these were incompatible with the chips in a 8086 based IBM PC.

There were a few new instructions, too, mostly closing holes. You could left or right shift with a constant, while the 8086 had only 1 or the CX register. I think mul also gained a constant.

The fact that Intel released a CPU that could not be put in a PC probably indicates how low they estimated the survivability of the PC.

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There were "PC compatibles" that used it, like the Tandy 2000. You are correct in that they may not have been entirely compatible, but they did exist.
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The 80186 didn’t really introduce anything new architecturally. It’s basically an 8086 with a few more chips bundled on-die. 80286 however introduced protected mode, expanded the address size to 24 bit, hardware enforce memory protection, multitasking, etc.
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I believe 80186 was for embedded systems.
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Four because you have to count 8086 itself (486 was one, not zero, geverations before the Pentium and so on).
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Transparent scheduling of superscalar execution was a later advance in microprocessors, termed out of order execution. Apart from micros both did come out around the same time in the mid-1960s.

In the x86 microarchitectures superscalar came in Pentium and OoO got introduced in Pentium Pro.

(Superscalar is just having >1 pipelines, which at its introduction meant needing to manually schedule your code very carefully to take advantage of it absent the OoO execution. For example the frequently posted-about Doom optimizations and talk of the u and v pipes are about this. The scheduling didn't happen transparently in early superscalars, at best the cpu automatically stalled, and some archs (eg MIPS, i860, TI C3x) even visibly punted hardware detection of pipeline hazards and required the code to just not go there, see load delay slots and branch delay slots. )

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> 100x speed improvement ...

Vs. Ken's Blog says "up to 100 times", and Wikipedia gives a lower estimate.

Theory: Your 100X experience compared Intel's "exact emulation" code (noted in the article) with native x87. That emulation would have to cover the myriad x87 oddities and corner cases which Ken describes. Vs. Ken's & Wikipedia's are comparing x87 to various "good enough" 8088 floating point libraries - so naturally much faster than Intel's exact code.

(And yes, speed might have been a low priority for the team writing Intel's emulator.)

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