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In Rust these specifically take `FnMut`, a function which can update internal/borrowed state, rather than `Fn` which can't easily. In `map` or `filter` you shouldn't rely on the iteration order so that's not often useful – maybe something 'logically' stateless but which needs a mutable connection/threadpool/cache, or eg a counter which is really an ancillary reduction. There's even `inspect` which is explicitly for such side effects. In `fold`, the order is guaranteed and you could use it for a state machine, a fiddly `zip` with other mutable iterators, etc – something you need to perform the reduction, but which isn't really an output, I think you could reasonably write either

    .fold(init, move |acc, x| {…})  // or
    .fold((state, init), |(state, acc), x| {…}).1
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I mean, most of the code that I write would be side-effect free anyway. In an imperative loop, this would also be true except for updating local variables. If this is the case, `reduce` really is the same as a loop over a collection, except that the names for the state passed between iterations come out better. In the `reduce` version, you can name the parameters to the reducer, but often not the return values. As a reader, one needs to connect the return values to the parameters by position.

(Note that by "loop over a collection", I explicitly mean a looping construct that gives the elements of the collection directly, instead of looping over indices and extracting the elements manually.)

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Even though it makes print debugging harder, I think it would be better if the language enforced such a contract.
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