iOS 27 SDK will ignore the liquid glass compatibility flag, so the developers are now being forced to adopt it, unless they choose to stay with an old SDK version and all the hassle it brings.
It’s really interesting to note how the bigger apps deferred adopting Liquid Glass altogether until iOS 26 is out for almost a year. Do most developers making large apps also loathe it? Do they have in-house designers telling them not to adopt it?