Even hardware (GPUs) that functional language could trivially exploit, it’s still higher performance to write low level code and manages all the memory imperatively
I'm glad NVIDIA found a way to make GPUs programmable and got us out of the shaders tarpit, but did it have to be C++...
FWIW I've actually worked for 6 months on a large old Delphi project. It was some performance work that, as almost always, mainly required getting the language crap out of the way. In the end I got the job done (100x-1000x speedup) but I wouldn't want to switch back to this ecosystem: Licensing costs, weird language warts there too. A slow moving ecosystem. Ultimately, I just need something that does what I tell it to do, reliably and fast, and that doesn't get in the way.
Thus we can keep filling HN with pointless comments or move on.
Here is an hint, I won't stop having my opinion, so you can keep replying every time I do them, and we will repeat similar discussion threads, or move on and touch grass or something.
I get why, and it makes it a better fit for its obvious “C++ reimagined, cleaner, and better” niche.