For example, bump style allocators allocate very quickly, but at the cost of higher memory usage and therefore sometimes worse cache locality.
The only way to know is to actually measure.
> I think it should be preferred wherever it's an option for that reason most of all.
And that’s far too broad in my opinion.
Sure, if you’re writing in a language that makes memory management difficult, like C or Zig, that might be worth it, but arena allocators apply to many other languages too.
It makes it much easier to avoid lifetime mistakes in my experience.
Using arena allocation also makes me think more about how much memory I am using and how much memory I should be using etc.
It is hard to benchmark it against just using a global allocator because it is a structural change to the whole codebase.
eg https://www.dgtlgrove.com/p/untangling-lifetimes-the-arena-a...
that being said, it's even easier to not manage any lifetimes at all :)
although i suppose some will say that you still manage lifetimes in rust, you just have full support from the compiler to make sure you do it right. that seems better to me than relying on simplification to ensure you don't make mistakes.