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I only played the StarCraft demo two decades ago. Why is that so? Rushing?
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Strong and unpredictable early game, solid middle game, strongest late game. It also has some of the best units in the game: zerglings, mutalisks, defilers. Especially defilers, they are arguably the strongest spellcasters in the game
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Production speed scaling due to hatches.

If you want 6 carriers at the same time, build 6 starports.

If you want 6 ultralisks or 6 mutas at the same time, build 2 hatches (which you already have)

One consequence of this is that changing army composition as Z is very easy.

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Defilers
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Unless you Protoss and mind control the Zerg, and then are Zerg+Protoss.
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This is not a viable strategy in competitive play. It's a huge resource/time investment with a dubious payoff.

If you could win as Protoss by building Dark Archons, raiding your Zerg opponent's base to capture a worker, building a bunch of Zerg production and tech buildings, and attacking with a combined army... you most likely outclass your opponent, and could have won much faster using a more conventional strategy.

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