Even if you go out of your way to use your favorite characters or try to use elements it just becomes slower but not harder. There's almost no reason to use the League of Extraordinary Accents. This game SCREAMS to have something like Lufia II's Ancient Cave where you can get some thrills with those mechanics. The fixed level system really works against it.
There's potential in there, but it feels like most of the mechanics shy away from using it.
Also, despite the music being great, the battles and boss battles reuse the same theme 99% of the time, which gets tiring fast. And the regular boss battle theme happens to be the worst track in all of the game (DU-DU! DUDUDUDU-DU-DU! pirori pirori pirori~ DU-DU! DUDUDUDU-DU-DU!)
But the worst part is the freaking dwarfs trying to give you the eco-friendly message about how humans are destroying the environment and whatnot...despite humans not even being industrialized in all of El Nido (except for those guys outside of time) and they say that while committing genocide against the fairies with heavy smog-spewing machinery and tanks. Like give me a break... Every human settlement in El Nido is comfy nature-friendly villages and you are giving me the talk while riding a freaking tank.
Cross is mechanically a mess. My least favorite part is how you must equip eleventy billion elements, it's tedious as heck, and it sort of discourages you from trying other characters because even bulk-switching elements doesn't work well due to slot and native element differences.
It was also very slow by contemporary standards. That 10 second camera wag before every fight gave them time to load assets etc., but it is very frustrating to watch every time.
I still think the atmosphere shines brightly enough to surmount these issues. It's not just that the game is beautiful, it's that the vibe is completely unique to this day, imo. FF7 also had that undertone of menace and "something's not quite right here", but there was always at least one obvious threat. In Cross, it's hard to ever put your finger on what has really gone wrong for most of the game, but you can feel in your bones that something creepy is going on. The juxtaposition between that and some of the most beautifully poignant art and music on the PS1 just hit the spot for me.
The atmosphere in Cross is really good yeah, but the plot and gameplay issues really hold it back. I can forgive it being a bad sequel (mean-spirited towards Trigger at times for some odd reason) or having a silly plot, but I can't forgive the wasted potential. Feels like the director lost interest once the Radical Dreamers portion was remade.
I used to call that the "Sony-mandated camera spin" because I half-seriously thought that spinning the camera over the field and characters was a prerequisite for getting a PlayStation devkit in the first place. It's in so many JRPGs, it was in Bust-A-Move (Bust-A-Groove), the dancing game, when one character solos, etc.
Sony actually had policies like this; for example, sprite-based PlayStation games were popular in Japan but near-forbidden in North America, because SCEA's marketing strategy was to emphasize 3D polygon graphics and convey a sense that the world had moved on from sprites. Of course, much like modern mobile policies, if you were big enough the rules could be bent for you. Street Fighter, Mortal Kombat, and other tentpoles could thus release sprite-based games.
> Personally I don't care much about stories in games
I cant relate to this.
Chrono trigger is a game I love because of the great story.
If you’re playing rpgs and you don't care about the story or characters…
I have no idea. Its like reading a book and saying you don't enjoy the story; you're what, just there for the physical motion of turning the pages?
No idea. Chrono cross left no impression on me. I agree with the parent post.
I think you were intending for novels, but poetry books typically don't really have much in the way of "story", just aesthetics. Even for novels, there are many that I primarily appreciate the prose. I love everything about the Kingkiller Chronicle books, but the prose itself is quite pleasant in isolation, and I could probably appreciate the books even if the story and worldbuilding weren't good.
Plenty of RPGs don't have much in the way of story. The story of the first Final Fantasy is nearly absent. Same with the first Diablo, and most roguelikes. Obviously, you can enjoy an RPG without caring for the story or characters, because the main point the vast majority of games is to play them.
The closest thing would be telling someone they’re reading a choose-your-own-adventure book wrong somehow, and even then it’s a stretch.
If someone revealed to you that they enjoyed "You are a shark" as much as "Cave of Time", and after inquiring you learned that they don't read the page, they just skip to the decision, and backtrack if they get a The End:
Did they enjoy the game? If there are enough of these type 2 readers should the industry start catering to them over legacy type 1 page readers?
Saying “you didn’t like it right” is gatekeeping.
Would it be so wrong for someone to enjoy something in a different way than you do? Or should they be chastised for enjoying it the wrong way?
You’re welcome to ask what brings them enjoyment, to broaden your views, instead of dismissing them.