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Generals: Zero Hour in Browser

(generals.zone)

C++ → WASM DirectX → WebGL2 LAN → WebRTC

Online play works too.

Tested on: Brave/Chrome (macOS) — Safari (macOS) — kills the process mid-game once memory usage passes some threshold iPad — iPhone — works well, but screen's too small, not recommended

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somehow feels faster and smoother than native, awesome stuff
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